out
Issue:
The turn timer ran out while executing a loop to force the opponent to lose via library out, making it impossible to complete the game logic despite having a winning board state.
Details:
I had Omniscience on the battlefield and was executing a loop using Breach the Multiverse to empty my opponent's 170-card deck. However, due to the lengthy trigger animations, my turn timer continuously ticked down even while I was actively casting spells and performing actions without any delay.
Eventually, my timer ran out, preventing me from finishing the loop to mill out my opponent. The client's timer system unfairly penalizes legitimate infinite/repetitive combo execution, especially against massive deck sizes.
Request:
Please address how animations consume turn timer during continuous active play, or implement a mechanism to shorten animations/pause the timer while resolving deterministic loops.