Poison mechanism death counter is capped far too low and there is no mechanism to remove poison counters
The poison mechanism (Toxic) triggers death at a poison count of 10. This is far too low compared to other game mechanics, especially considering that the number and variety of poison-counter boosters (proliferate, add an extra poison counter every time one is added, etc.) is not fewer than for other game mechanics. The starting life counter is 20. The Aetherflux Reservoir card triggers death when the wielder has gained at least 30 additional life (in order to blast the opponent for 50 life). In addition, there is no mechanism to remove poison counters, unlike situations where players can gain life, destroy lands that could end the game, etc. In short, this mechanism feels highly unbalanced compared to other similar mechanisms in the game.