Game loop flagged as not advancing while it does
When performing a gameloop and it has to many actions the game flags it as not advancing the board state and auto passes. But thats not true. For example in the deck i am talking about atm there is Nissa / Lumra CBrawl, and it does per loop 1 / 2 damage to target player and gaining 1-5 life, making some tokens, and or milling some cards. By tournament rules everything of the mention things are advancing the board state and shouldnt flag u for doing to many actions without advancing the board state and pass. Also the combo is determenistic and per tournament rules if u are able to say a number of iteration u wanna do of the combo u should be able to do them. So if the combo gains u 5 life u should be able to say u wanna do the combo 100 times to gain 500 life. Same should be said about other things.
All in all why i wrote this is because i just had 2 games where i presented an infinit combo (aftermath analyst + shifiting woodlands) and had lethal but bc i had to click each nissa trigger the combo took some time and i got flagged for not advancing the board state (while i did per iteration 2 damage to target player) and got auto passed.
That feels horrible, even more when the oppenent wins the game just because arena says u are not advancing the game. (Which is salt in the wound that u are perfoming a combo and then u get the message oh u dont advance the game just pass and you can do nothing against it, u even tried to click as fast as u can, but those 12 nissa triggers or so per loop take atleast 12 seconds or so)
Can please be there a way to present loops or advance the time rope when u advance the game (by gaining life, dealing damage, drawing / milling cards, creating tokens)