Torre the Great#78934
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2,455 votes
Torre the Great#78934 supported this idea ·
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Scute Swarm Gamebreaking
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341 votesAn error occurred while saving the comment Torre the Great#78934 supported this idea ·
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130 votes
Torre the Great#78934 supported this idea ·
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47 votes
Torre the Great#78934 supported this idea ·
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26 votes
Torre the Great#78934 supported this idea ·
Just experienced the same issue: opponent started fetching lands and bringing them into play, till from about I'd say 30 Scute Swarms and upwards the client started lagging like crazy.
But the real issue is: he puts effects on the stack, I click Resolve All, and the timer that is consumed is mine. Surely this can't be correct?
For the chronicles, the client crashed after about 1 minute but just before it died it popped up notice that the game had ended for unknown reasons in a draw.
The design of the card is just a recipe for disaster, but short of outright banning it (it's not actually that strong), the client has to be updated to be able to manage geometrically progressing triggers. If too hard, then ban the **** thing :)