Philosoranen#72479
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2,444 votes
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209 votes
An error occurred while saving the comment Philosoranen#72479 commentedAlchemy is a horrible idea, even at face value, no further explanation needed… just get rid of it. At the very least, make the cards illegal in Historic. It was bad enough to have cards in the base set that weren’t “real” cards, but now it sounds like you’re going to be creating those constantly, and randomly changing the card text… fun… so now Arena really isn’t Magic is it? I guess it was fun while it lasted…
You had one job!
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35 votesPhilosoranen#72479 supported this idea ·
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341 votes
An error occurred while saving the comment Philosoranen#72479 commentedYeah, this needs banned, hard... when you mutate it with Parcelbeast with Lotus Cobra out, you can empty your landfall deck and play everything and have like 100+ combat phases with all your creatures getting untapped at each of those steps with hundreds of thousands of 100+/100+ creatures... as early as turn 5... maybe earlier... either way, once this starts, it can’t really be stopped.
The only thing stopping this from happening in Arena is the fact that the server can’t handle that many objects so the game ends in a draw instead.
Philosoranen#72479 supported this idea ·
I really don’t have a way to play in person, so I play on Arena. Now that Historic has these Alchemy cards, it’s really not Magic, so I really don’t have a place to play anymore. I’m not interested in playing cards that are only available on Arena. I can’t bring myself to spend any more time or money on this game until Alchemy gets out of Historic and Rebalanced goes away entirely.
Whoever came up with this idea should be fired immediately. In the future, anything that isn’t available on paper should be completely optional in Arena. Also, try spending your time working through all your glitches for a while.
Side note: Your new UI sucks. It’s like you intentionally tried to make it more confusing.