Bragh#13431
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An error occurred while saving the comment Bragh#13431 commentedIt only allows you to pick up to a total of 4 mana's worth of cards. If you had a 3-drop selected, it won't let you select anything else except a 0- or 1-drop.
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An error occurred while saving the comment Bragh#13431 commentedI was in the middle of a ranked game, casting the card that would have won the game on the spot, and as it goes onto the stack, the game stops responding, grays out, and I see "waiting for server" with the card still sitting inert on the stack. When the game comes back, it had passed the phase for me into combat, wasting my turn, and my card was still sitting on the stack, unused, nor playable. I passed two turns like this, and it turned out all I had to do was left-click my card to finally cast it. You need to do something about this. There was nothing indicating that course of action to even be appropriate. Normally, when things go onto the stack, they then resolve. There was no reason for the game to have ever passed the phase, considering I didn't even lose a timeout, much less not cast/resolve the card THAT WAS ALREADY ON THE STACK.
Additionally, in that same game, after a fight effect targeting a Phyrexian Obliterator and my Oak forced me to sacrifice 33 permanents, the game then failed to trigger Heliod's effect on my gaining 33 life, which should have allowed me to give that same Oak more counters, allowing me to rebuild my board immediately. Instead, I had to luck into a creature draw on my following turn in order to rebuild. If I hadn't drawn another Oak that turn, I lost the game to stacking rules.
Thankfully I still won the game, but I had to go infinite through TWO Phyrexian Obliterators, AND another bug, to do so.
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This is not a bug. Vorinclex in play doubles the counters Sorin receives when he enters, allowing that to happen.