Dewguru#92418
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565 votesDewguru#92418 supported this idea ·
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556 votes
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382 votes
An error occurred while saving the comment Dewguru#92418 commentedThe Long Reach of Night states: "Each opponent sacrifices a creature unless they discard a card"
The player had no cards in hand, therefore, they could not discard a card. This should have forced them to sacrifice the creature they had in play, which it did not.
So, they discarded nothing, and sacrificed nothing.
Log attached if it really matters.
Dewguru#92418 supported this idea · -
41 votes
An error occurred while saving the comment Dewguru#92418 commentedIgnore Players - Prevent seeing them in random matches.
I'm getting tired of what seems like every 3rd or 4th player deciding to just sit there and let their time outs expire instead of simply playing the game to its end or conceding.
It's reaching the point, where I'm considering being a part of the problem, as your game offers no method for me to prevent this behavior, and it does nothing to punish such actions.
I've opted to stop playing at times because it's not worth the hassle, and it's something you should be able to better handle as a product owner.
Dewguru#92418 supported this idea · -
41 votesDewguru#92418 supported this idea ·
An error occurred while saving the comment Dewguru#92418 commentedI have just encountered this very issue in an Alchemy match. Hullbreaker Horror is returning my spells that are still unresolved on the stack.
It is so broken, it is infuriating and worse - it's being used in a format that costs coins/gems.
Spark's voice is so annoying that I find I lack the tolerance to play more than 2-3 matches before I want to punch my monitor.