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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    But yours had only 20. ANY player'S library having 20 or less cards suffices.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    It is a RULE in Brawl, that when your commander is put into the command zone, all perpetual effects can be removed from it if the owner so chooses.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    There was probably a Questing Beast around, meaning that combat damage cannot be prevented. And damage prevention is the part of protection that didn't work here. By design.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    So? Neither cost increases nor cost reduction change the actual mana value of an object. Yera and Oski ALWAYS have a mana value of 3.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Go into Full Control, then you can activate as often as you want without passing priority, responding to each activation with another. End Full control and pass priority to start letting everything resolve.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Narset, Parter of Veils not letting you draw those cards is not a bug, it is her ability functioning properly.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    No, when an object on the stack finished resolving, the active player gets priority. They can then take an action with it, without the opponent getting any chance to do something. They have priority, you do not. If the stack is empty and it is also their main phase, they can proceed with something requiring sorcery timing, without you getting to do something before then.

    Instant does not means "get to do something before any sorcery", it just means "you get to do this thing while you have priority". If you do not have priority, you cannot use an instant, or activate an ability, or take a special action requiring instant timing.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    Did you have a TAPPED creature to return for enweb?

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Disable autopayment. And you can click on a floating mana to spend that specific mana.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    The probability for a coin flip to be the same result 6 times in a row is 1/64 = 1.56%. So hardly improbable. Funny, how no one complains about going first 6 times in a row, despite it happening just as often.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    What was the intended crime?

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Was there a spell on the stack to target? If not, you cannot cast Daze, yoiu have to have a valid target for any targeted spell to cast it.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    There is no speed in Magic, only times when you are allowed to take actions and times when you are not. Sorcery timing is any time you have priority, in your main phase, when the stack is empty. Instant timing is any time you have priority. After any object on the stack finished resolving, the active player gets priority.

    After resolving Kona, without any triggers going off from it entering, sorcery timing is achieved for your opponent. So they can activate station. Tapping a creature for station is a COST and so happens right away with the ability being put on the stack. The EFFECT of station is the permanent getting counters. There is NO WINDOW for you to cast an instant, since you only get priority after the opponent passes it to you. Same priciple applies to planeswalkers, hence why you usually cannot Lightning Bolt a planeswalker before it uses a loyalty ability.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Yes, it was the Crystal Barricade. And no, this is not a bug. The Barricade grants its controller hexproof, and Sephiroth's trigger has to TARGET the opponent. So there is no legal target to choose, and the trigger is removed from the stack right away.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. Your Woodland became a planeswalker, and because it did not enter as a planeswalker, it did not get loyalty counters. A planeswalker with 0 loyalty counters goes to the graveyard as a state based action. So remember, copying a planeswalker with a card that does not make that copy planeswalker enter the battlefield will result in one dead copy planeswalker due to lack of loyalty.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Screaming Nemesis has to specifically deal damage to an opponent via its trigger to prevent the life gain for the rest of the game. Dealing combat damage to the player does not do the trick. It is the trigger that sets up the effect. So shoot it yourself if the opponent does not cooperate in dealing damage to it. The card works as intended, you are just misunderstanding how it works.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Was there a Containment Priest on the field?

  18. 1 vote

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    Rezzahan#77802 commented  · 

    It doesn't matter how you get to do another land drop. Any land played after the first each turn, Fastbond will ping you. Says so on the card.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Were you able to target your opponent?

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Did your opponent have hexproof?

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