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Rezzahan#77802

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  1. 5 votes

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    Rezzahan#77802 commented  · 

    You can only change the target to another legal one. Ruthless Negotiation has to target an opponent (of the spell's controller), so the only option is you. Thus you canot change the target. YOUR opponent is not a legal target for his own spell.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Did you control an Entity Tracker? If so, how many cards were left in your library?

  3. 1 vote

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    Rezzahan#77802 commented  · 

    "Exile target artifact, ..."

    Arabella is an artifact, so can be targeted and destroyed by Excorcise due to that.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    The 2/2 dealt 2 damage to you. The 9/9 deathtoucher dealt 1 damage each to its three blockers and the rest tramples over to you (thanks to deathtouch, 1 damage to a blocker is lethal, including when assigning combat damage from a source with deathtouch), so another 6. 3 life minus 2 minus 6 leaves you at -5. Nothing wrong here.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Most likely, your opponent had one of the following cards out, or something similiar, which stop you from sacrificing your Apostles:

    Yasharn, Implacable Earth
    Myrel, Shield of Argive
    Grand Abolisher

  6. 10 votes

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    Rezzahan#77802 commented  · 

    Read Nowhere to Run, which is under our opponent's control.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    The orbs buy you card STYLES, just like it says on the bottom left of the "card" image. You do not get to buy cards with Mastery orbs, at least not this time around. So you got a style, to use it, you have to own that card. You do not get the card with the style.

  8. 3 votes

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    Rezzahan#77802 commented  · 

    The orbs buy you card STYLES, not cards (just like the image tells you in the lower left corner). There are no actual cards to buy with orbs in the current Mastery Pass, just card styles and sleeves. Buying a card style does not gain you the card. And in order to use the style you have to own the card.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    One player has to have 1 or less cards in hand to activate the transformation back to Aclazotz, doesn't have to be the opponent. So if your opponent only had 1 or no cards in hand, then there's nothing wrong here.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    Because Burnished Hart doesn't have a triggered ability to trigger twice. It has an ACTIVATED ability, which gets activated, not triggered. Delney has no interaction with Burnished Hart, besides making it harder to block.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    There are no cards in that store, just card STYLES (and sleeves). You have to have the card in order to use the style. Getting the style will not give you the card.

  12. 3 votes

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    Rezzahan#77802 commented  · 

    Not a bug. By the time Kaito's abilities are removed in layer 6, his ability to make him a creature has already been applied (in layer 4), and won't be undone retroactively just because that ability is now gone.

  13. 7 votes

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    Rezzahan#77802 commented  · 

    Has been in Standard for half a year already with Bloodletter and Rush of Dread. Just a turn faster now.

  14. 3 votes

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    Rezzahan#77802 commented  · 

    And the first time during the declare blockers step that you get priority is AFTER blockers have been declared. You want to block with the creature after turning it face up, then you have to turn it face up BEFORE the declare blockers step begins.

    509. Declare Blockers Step

    509.1. FIRST, the defending player declares blockers. This turn-based action doesn’t use the stack. To
    declare blockers, the defending player follows the steps below, in order. If at any point during the
    declaration of blockers, the defending player is unable to comply with any of the steps listed below,
    the declaration is illegal; the game returns to the moment before the declaration (see rule 730,
    “Handling Illegal Actions”).

    [...]

    509.4. FOURTH, the active player gets priority. (See rule 117, “Timing and Priority.”)

  15. 3 votes

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    Rezzahan#77802 commented  · 

    "... target ATTACKING creature..."

    So you can only use Dreadmaw's Ire in combat after attackers have been declared, and only on an attacking creature.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    If the toughness of one of your creatures was depending in some way on the other (counting number of creatures, getting a p/t boost, etc.), then killing that other creature with combat damage will also reduce the first creature's toughness, enough to kill it as well. Damage stays marked on creatures until the cleanup step unless it gets removed earlier by an effect (regeneration, totem armor).

  17. 5 votes

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    Rezzahan#77802 commented  · 

    Loss of life is not damage. Damage to a player USUALLY causes loss of life, but not always (e.g. infect). Grievous Wound specifically cares about damage, meaning something is dealing actual damage to the player, going through all the motions that come with processing damage (rule 120.). Not just one part of it.

    In essence, Wispdrinker Vampire has no interactions with Grievous Wounds, unless it itself deals combat damage to the player.

  18. 3 votes

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    Rezzahan#77802 commented  · 

    And oh so many tokens, especially with Bloomburrow, have a mana cost of 3 or more, being copies of the original. and so get ignored by Lockdown, as they should.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    The token making ability has the sorcery timing restriction. But, the mana ability that lets him sac a creature to get 3 mana has no such restriction. In fact, being a mana ability, it can even be used when paying for attacker declaration, paying for spells or abilities, or paying for spells/abilities that demand a mana payment. AND, as a mana ability, it doesn't use the stack and cannot be responded to.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Your opponent controls Delney, so your big creatures cannot block small attackers.

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