Rezzahan#77802
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3 votes
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2 votes
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Rezzahan#77802
commented
"When it deals combat damage draw cards equal to the number of permanents your control of that color. "
That is NOT what Mondo Gecko's ability says. It ACTUALLY says:
"Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control."
It counts colors among permanents the player controls, not the number of permanents of a particular color. So everything worked as it should have.
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1 vote
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Rezzahan#77802
commented
And there are no additional search settings like only TMNT cards? (It is not a TMNT card).
(Just trying to figure out what might be wrong. I'm believing that you do not find the card.)
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Rezzahan#77802
commented
Are you looking outside of Standard? Because it's not legal in Standard.
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Rezzahan#77802
commented
It's probably due to that "o" in "Bo". Try searching for Shadowspear, then it should show up as an alternate.
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3 votes
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Rezzahan#77802
commented
Then I strongly suggest you do some statistics. Record your games (a few hundred should suffice) and how many are 2 or less lands, and how many are 3+ lands. Then you'll see that you are vastly exaggarating, due to your biased memory only recollecting the games that don't work out well, while ignoring all the ones that are. Due to the sheer amount of games played on Arena, outliers WILL happen frequently. Your paper Magic experience has nothing on the number of games played on the platform.
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1 vote
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Rezzahan#77802
commented
They probably had a Nowhere to Run on the field, and thus could ignore the ward cost.
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2 votes
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Rezzahan#77802
commented
Learn basic math. First gets half the library, second gets half of the remaining library, third gets half of that, fourth half of that again. Yes, huge chunks of your deck are gone, but those cards cannot mill you out by themselves. And since you are usually only seeing a small portion of your deck in any given game (a third is already a long game), these cards do not do anything. The milled cards may just as well come from the bottom, or randomly from within the deck.
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1 vote
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Rezzahan#77802
commented
And it DID get the comander form the command zone, and put it into the hand. What you are missing is, that Lumra becomes a 0/0 due to there being no lands on the field, thus dying, and going to the comnand zone, BEFORE the Beacon's ability resolves.
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0 votes
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Rezzahan#77802
commented
Nowhere to Run lets it do that.
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2 votes
Rezzahan#77802
supported this idea
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Rezzahan#77802
commented
Same. Spent two orbs to get the Splinter sleeve, but it's nowhere to be found. Got another one, same thing.
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1 vote
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Rezzahan#77802
commented
Exert when attacking only works, if you declare the exert creature individually, not a part of a set like "attack all". You can attack with any number of creatures, including exert ones, but the exert creatures have to be declared one by one.
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1 vote
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Rezzahan#77802
commented
No, they do not deal damage to the player. They cause them to lose life. Entirely different concept. Damage to a player usually CAUSES loss of life, but that is only one way for a player to lose life. Life can be lost without damage.
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1 vote
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Rezzahan#77802
commented
Creasturs that enter attacking never attacked, and such triggers therefore don't trigger. To attack with a creature means to declare is as attacker in the declare atackers turn based action.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
Similarly, if an effect states that a creature is attacking, its controller chooses which defending
player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
(unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
trigger events and effects, they never “attacked.” -
1 vote
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Rezzahan#77802
commented
Arcane Epiphany costs 3UU, so 5 mana total. A cost reduction of 1 means it costs 4 mana. Arena already factors in applicable cost reductions and increases when it shows the costs of the cards.
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2 votes
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Rezzahan#77802
commented
Vren causes an opponent's creatures to not die but get exiled instead. So those creatures do not trigger Ogre Slumlord, because they don't die.
Also, Ogre Slumlord only has to be on the battlefield when the trigger event occurs. It can even die along with other creatures and will still trigger for those. It does not have to be on the battlefield when the trigger resolves.
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1 vote
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Rezzahan#77802
commented
Unlocking a room does not use the stack, correct. But the event of unlocking it TRIGGERS the ability that creates the Demon. And that trigger CAN be interacted with. Hence why you got an unlocked Ritual Chamber after all that, yet no Demon token. Because you unlocked the room, the trigger from that got countered.
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1 vote
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Rezzahan#77802
commented
Did your opponent have a Spinerock Tyrant on the field? Wither turns damage into -1/-1 counters, and indestructible does not help against dying due to 0 or less toughness, which is not destruction.
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1 vote
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Rezzahan#77802
commented
It is one single trigger, with several effects, and it targets the opponent. But it can't target the opponent because of protection from everything due to The One Ring. You could not legally put the trigger on the stack, so it was removed right away. And you get none of its effects.
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1 vote
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Rezzahan#77802
commented
A copy of a permanent spell enters as a token, but that token is never created. Elspeth specifically looks for tokens being created. Which means, the "create a token" action.
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1 vote
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Rezzahan#77802
commented
To respond to your own spells and abilities, you have to go into Full Control mode. Arena passes priority after you place an object on the stack as a tournament shortcut. And like in a tournament, you have to explicitly announce, that you are keeping priority. Full Control is that.
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1 vote
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Rezzahan#77802
commented
Did you cast it on your turn? Ketramose does not trigger on any other player's turn, only your own.
Your are running the bad and obsolete card distribution of 20/20/20? And complain about mana problems? Dude, the problem is that atiquated deck building philosophy of yours. It has been bad since 20+ years ago, most likely has always been bad, but people didn't know better. Long since the player base figuered out, that 40% lands is much better, and successful decks today run even more. In paper Magic. Because the lands are needed, and you cannot wait several turns to draw the third or fourth one.
If you never had an issue with the 20/20/20 split in paper, that's due to poor shuffling on your part, and maybe facing similarly badly built decks.