Rezzahan#77802
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1 vote
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3 votes
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Rezzahan#77802
commented
Boseiju lets the player search for a land with a basic land TYPE. Wastes may be a basic land, but it does not have any basic land types, which are Plains, Island, Swamp, Mountain, and Forest.
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1 vote
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Rezzahan#77802
commented
Damage does not reduce toughness. A 5/5 indestructible creature that takes 5 damage is a 5/5 indestructible creature with 5 damage marked on it. Which is lethal, but indestructible makes that irrelevant. turning that 5/5 into a 2/2 with 5 damage marked, does not change anything. You have to give it -5 to toughnness or more to actually kill the creature for having 0 or less toughness. Damage cannot help you here.
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1 vote
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Rezzahan#77802
commented
Nowhere to Run's last ability, that allows to ignore hexproof, is a static ability and functions continuously while the enchantment is on the field. It does not matter how a player or permanent aquired the hexproof ability. If it has it, it can be ignored.
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1 vote
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Rezzahan#77802
commented
Unfortunately, Deathrite Shaman's mana producing ability is NOT a mana ability. Because it requires a target, and must use the stack. Arena only sees mana abilities as readily available. So you have to take the extra step of setting a stop in your upkeep, if you intend to use the Shaman to produce mana in the upkeep, and respond to your trigger.
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1 vote
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Rezzahan#77802
commented
The choice of card name is not depending on the contents of your hand. Looking at your hand merely gives the opponent some information to work with to decide what to name. They are only required to name a card, they can choose any legal card name, doesn't even have to be in either of your decks.
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1 vote
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Rezzahan#77802
commented
This sounds like your opponent's end step had already begun. When you sacrifice a creature in an end step, the next end step is the next turn's end step.
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1 vote
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Rezzahan#77802
commented
Superior Spider-Man was cast. It entered as a copy of the Bringer, which is a replacement effect, replacing what it enters as. This does not change the fact, that the creature was cast. The ETB trigger checked that the permanent entered from a resolving permanent spell that was cast. It was, so the ability triggered. This is not a bug.
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1 vote
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Rezzahan#77802
commented
Rooms are split cards. The mana value of a split card is the sum of the values of both sides, unless it is on the battlefield or on the stack. So, did you have 11 or more lands on the field to match Restricted Office // Lecture Hall's combined mana value?
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2 votes
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Rezzahan#77802
commented
Only Beorn's Adventure allows to play another land that turn. So you have to cast and resolve the Adventure. Beon on the field does nothing, he only has trample.
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1 vote
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Rezzahan#77802
commented
You misread (probably, at least if playing the English version) what Arena was asking you first. The first creature you have to choose is the target, not the sacrifice. Targets are chosen before costs are paid. The second choice is the sacrifice.
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1 vote
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Rezzahan#77802
commented
If trigger order matters to your game, you can disable the autoordering feature in the settings menu. Then you have control over how triggers are stacked. Roads Go Ever, Ever On has nothing to do with creatures, though, so I'm confused as to what you mean by "creature comes in first".
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1 vote
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Rezzahan#77802
commented
Mandatory loops, that no player can or wants to interrupt, and won't end on their own, are not illegal, they simply result in a draw in paper Magic. Arena has issues recognizing such a loop, though. An infinite loop that progresses the game state is not illegal either. What is not allowed is an optional infinte loop, that does not progress the game state. In Arena, you will time out eventually. In paper, you call a judge for slow play.
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1 vote
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Rezzahan#77802
commented
The most common reason for this is your opponent controlling Voice of Victory. And then this is not as bug.
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1 vote
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Rezzahan#77802
commented
Cards can have multiple card types, most commonly artifact and creature. So 3 cards can be enough for delirium, which needs four card TYPES in the graveyard, not 4 cards.
Timing might also have been an issue. The latest point to prevent the trigger's effect is in response to it. Once it resolves with delirium active, the effect will happen.
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1 vote
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Rezzahan#77802
commented
That is a possibility, and basically the hard control strategy. But it has a flaw that needs addressing, and that is having the cards to control the game available when you need them. So you also need excessive card draw and/or tutoring for this. Card draw, controlling what your opponent has and can do, and few or even only one card to win the game with. Yes, that is a core strategy of the game. The others are Aggro, and Combo.
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Rezzahan#77802
commented
"Stack manipulation is when stack order of spells played is being adjusted in favor of the hacker, moving a spell on the stack to bypass a counter spell, or putting a debuff on before a opposing players buff. Ex. 2/2 creature swinging and gets no block as return so non hacker plays +4+4 onto creature but hacking player uses a response to that and gives -2-2. On the stack the +4+4 is first but applies the -2-2 first destroying creature and fizzles the spell of +4+4."
This is litterally how responding works. This is the same as the Giant Growth Lightning Bolt example taught to absolute beginners. The one responding to the other wins. Objects on the stack resolve LIFO (Last In First Out), so whatever is placed on the stack last will resolve first.
And since the above is literally how the rules say the game works, I strongly suspect, that the other issues here are also on you for not paying attention and not knowing/misunderstanding the rules of the game.
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2 votes
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Rezzahan#77802
commented
Was that creature represented by a card, or was it a token? Tokens cannot enable descent, only actual cards do.
Also, not all descend abilities go off right away, some are end of turn triggers with an intervening-if clause checking descend. Such intervening-if clauses also have to be fulfilled prior to the trigger point in time. They are part of the trigger condition. The whole trigger condition has to be true for the trigger to go of. So you cannot descend in response to such a trigger, since the trigger never fired to be respoonded to, nor will it retroactively trigger.
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3 votes
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Rezzahan#77802
commented
Dancing from Dark to Dawn cannot target the creature that you cast to trigger it. That creature is still on the stack as a spell. You have to target a creature that is on the battlefield at that time.
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2 votes
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Rezzahan#77802
commented
The most likely reason for that is, that you cannot target your opponent due to them having hexproof by some means. Since Palantir's trigger has to target an opponent, you cannot legally put the trigger on the stack, so it is removed right away.
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2 votes
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Rezzahan#77802
commented
The Nazgul, as well as several other cards, have the text, that you can run as many copies as you want or up to a certain number in the deck. Nuzgul says 9, Hare Apparent says any number, The Seven Dwarfs say 7, etc. Unfortunately, this gets around the singleton requirement of Brawl and Commander, and makes for some extremely boring and repetitive games in formats where there should be diversity.
Tokens aren't cards. Naktamun Shines Again only affects cards. Thus tokens are not affected.