Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Nothing to fix. A token that leaves the battlefield cannot leave the zone it goes to, and cannot return to the battlefield. It ceaaes to exist as a state based action shortly thereafter.
111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield.
If such a token would change zones, it remains in its current zone instead. It ceases to exist the next
time state-based actions are checked; see rule 704. -
2 votes
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Rezzahan#77802
commented
You can not only manually tap with the autotapper disengaged, you can also click on the mana in your mana pool after having produced it to spend specifically that mana.
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1 vote
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Rezzahan#77802
commented
A creature entering the graveyard is the very definition of it dying. If it does not go to the graveyard, it does not die.
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1 vote
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Rezzahan#77802
commented
To respond to your own spells and abilities, you have to be in Full Control BEFORE they go on the stack. If you can anticipate, when a trigger will go off, it's best to set a stop there.
And just to be sure, Brass's Tunnel-Grinder will only trigger, if you have decended BEFORE the end step begins. There will be no trigger if ylou go to the end step and that is not the case, due to it having an intervening-if clause, which is essentially an extension of the trigger condition.
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1 vote
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Rezzahan#77802
commented
Pioneer Masters is NOT Standard legal, and thus does not progress the golden pack track.
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2 votes
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Rezzahan#77802
commented
Split Up does not target, so hexproof is irrelevant. Only the word "target" indicates a target, merely being affected does not make an object or player a target.
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1 vote
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Rezzahan#77802
commented
There's a difference between cards like Oblivion Ring and Banishing Light, they function differently. A difference, that also matters for Minimus Containment. While O-Ring and its ilk have two abilities, one to exile and one to return, removing its abilities will prevent the return. Otoh, Banishing Light and its ilk do not have such an ability. Instead they have only one ability that states a duration for the exile. It does not matter if the card loses its abilities, when the duration ends, meaning when the card leaves play, the exiled card returns.
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2 votes
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Rezzahan#77802
commented
As the ability states, you have to have at least 15 more life than your starting life total for it to do anything.
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1 vote
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Rezzahan#77802
commented
The Hydra copy from Ardyn is a base 5/5, but it enters with just 1 counter. One land entering doubles that counter only, from 1 to 2, making it a 7/7. A second land would double the 2 counters to 4, making it a 9/9, etc.
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1 vote
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Rezzahan#77802
commented
What spell were you trying to counter?
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1 vote
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Rezzahan#77802
commented
The Headliner's ability checks the number of creatures you control when it resolves. Since the Headliner was sacrificed to activate it, you do not control it anymore, it does not and cannot count itself.
Sidenote: All players get the chance to manipulate the number of creatures under your control in response to the activation, to change how much damage is going to be dealt to the target.
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0 votes
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Rezzahan#77802
commented
You can reveal a card that was already revealed. The opponent's hand clearly shows TWO dragons revealed, so the Invasion dealing 4 damage is correct. Your opponent COULD have chosen to reveal only one dragon or even none (despite one being known already), but with two dragons in hand, reavealing both to kill your creature is legal and expected.
Also note, that the reveal ends when the effect caring about it is finished. Arena shows you the card that was revealed even afterwards, because you know about it, to lessen memory issues and note taking. But the card is hidden, not revealed anymore.
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1 vote
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Rezzahan#77802
commented
They warped in the Timeline Culler. So a spell was warped this turn. Thus Cecile got -10/-10.
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1 vote
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Rezzahan#77802
commented
Hexproof prevents an opponent of the permanent's controller from targeting it. If you give hexproof to an opponent's creature, that opponent is YOU. YOU cannot target it anymore.
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1 vote
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Rezzahan#77802
commented
Several possible non-bug reasons:
1) you could not target the opponent due to them having hexproof,
2) the Mother of Machines or similar prevented your ETB triggers,
3) the Sharpshooter triggered, but the damage from the trigger was prevented. -
0 votes
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Rezzahan#77802
commented
Looks like you don't own that particular version of Lurrus yet. You have to use one that you own, or craft this one once.
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1 vote
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Rezzahan#77802
commented
In your screenshot, the Herald clearly took 6 damage somehow. And its undamaged self was a 3/3 as also shown in your screenshot, so it only got a -3/-3, probably from the Nowhere to Run.
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Rezzahan#77802
commented
It's toughness was reduced by 3, to 3. It was also dealt 6 damage. Thus this indestructible creature has toughness greater than 0 and lethal damage marked. State based actions attemt to destroy it, repeatedly, but fail every time because INDESTRUCTIBLE. Damage does not reduce toughness! Damage gets marked on creatures and compared to its toughness. To kill an indestructible creature, you have to reduce the toughness to 0 or less by -X/-X effects only. Damage doesn't help here.
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1 vote
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Rezzahan#77802
commented
Mana empties from the mana pool at the end of every phase and STEP. You CANNOT float mana over from the declare blockers step to the combat damage step (meaning from before to after combat damage), because there is the end of a step in between.
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1 vote
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Rezzahan#77802
commented
You mean it enters under your control? Because that would be the wrong player. The right player to return it to is its owner, so not the player who took control of it with Systems Override.
Smeagol has an at the beginning of the end step trigger, with an intervening-if clause. That clause is an extension of the trigger condition, and must be true at the time the ability would trigger, or it doesn't. Meaning, to get the trigger, a creature must have died BEFORE the end step begins. Mobilize tokens sacrifice happens IN the end step, so too late.