Rezzahan#77802
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1 vote
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30 votes
An error occurred while saving the comment Rezzahan#77802 commentedWell, the nessessary time should be cut shorter, yes, but the result of a draw is correct. A mandatory loop with no way to stop it within the loop causes the game to be a draw as per the rules.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedArchon of Emeria allows only one spell per turn. And that Teferi prevents you from casting spells during your opponent's turn, because you only get sorcery timing. you can't even cast spells during your turn if it isn't your main phase, and even in your main phase only if the stack is empty.
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552 votesRezzahan#77802 supported this idea ·
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Golden Packs NOT recieved even though game says "Each pack purchased will advance golden pack meter"
1 voteAn error occurred while saving the comment Rezzahan#77802 commentedOr you could actually read the whole text. You have to buy a pack of Khans of Tarkir, Alchemy: Ixalan, or Lost cavers of Ixalan to advance the Golden Pack counter. It says so right in the upper right corner under the Golden Pack meter.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedA player will lose if he doesn'T do anything for a certain amount of time. Just the timer running out does not make you lose. The timer running out when you've done nothing for a long time is what makes you lose. I think it's like 2 minutes or thereabouts.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedWith trample the only difference to normal combat damage assignment is, that the attacked player/planeswalker is essentially at the end of the damage assignment order, and thus can be assigned combat damage if the trampler can assign enough damage to get there. What trample DOES'T do is to allow to assign combat damage to the player/planeswalker just becasue one blocker has been assigned lethal. No, ALL blockers have to be assigned lethal to trample over.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedNo, your opponent most likely assigned ALL of his creature's combat damage to the 2/1, and NONE to the Obliterator. Which he is totally in the right to do. One CAN assign more than lethal damage to a creature. You DO NOT have to go through the conga line of death as far as possible. It's stated in the very last sentence of this (rather long and wordy) rule:
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
according to the damage assignment order announced for it. This may allow the blocked
creature to divide its combat damage. However, it can’t assign combat damage to a creature
that’s blocking it unless, when combat damage assignments are complete, each creature that
precedes that blocking creature in its order is assigned lethal damage. When checking for
assigned lethal damage, take into account damage already marked on the creature and damage
from other creatures that’s being assigned during the same combat damage step, but not any
abilities or effects that might change the amount of damage that’s actually dealt. AN AMOUNT OF DAMAGE THAT'S GREATER THAN A CREATURE'S LETHAL DAMAGE MAY BE ASSIGNED TO IT. -
1 vote
An error occurred while saving the comment Rezzahan#77802 commentedA card that references itself by name does mean only "this object", not any others that happen to share the same name. You want your other Gingerbrute to be unblockable by non-haste creatures, you have to pay for its ability, too.
201.5. Text that refers to the object it’s on by name means just that particular object and not any other
objects with that name, regardless of any name changes caused by game effects. -
1 vote
An error occurred while saving the comment Rezzahan#77802 commentedOtawara is colorless, like (almost) all lands. So protection from blue from your Sword of Once and Future does not help against its channel ability.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYes, that has been an issue for a while now. But it is only a cosmetic one, all cards that show as "first" are ones that you did not yet have completed. Cards that you did already have a full set of do not get shown as "first".
What I can tell from your colection stats is, that you are still missing at least 4 rares and 4 mythics. Because as long as you do not have all the cards in the set at least once, the expansion symbol remains blue. It turns golden when you have all cards with at least one copy. Same goes for the subsets of commons, uncommons, rares, mythics, the colors, and colorless. A completed set/subset shows as orange mythic, like your commons and uncommons in the set are. Currently, you have to get that missing rare and missing mythic to get the collection tracker to show you, how many cards you actually have in the set.
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7 votes
An error occurred while saving the comment Rezzahan#77802 commentedThe cards are only labeled as "first", nothing else has changed. Commons and uncommon still give vault progress if you have 4 of them from the set already, and rares/mythics give gems. If anything, a card labeled as "first" can be seen as "you didn't have 4 of that card yet". Because for cards that you do have a full set already, those are NOT labeled as "first".
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedPlacing the counter is a COST to activate the abilities of the tome. Since due to Solemnity, no counters can be placed on artifacts, that cost cannot be paid, so the ability cannot be activated. All according to the rules. No bug here.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedDid you play a ranked game during the saison? If not, you do not get a reward at the end of the month.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedCloudsteel Kirin and Pact Weapon are two more cards with such an effect.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYou sure about that? No Thalia, Heretic Cathar? No Thalia and the Gitrog Monster? No Urabrask, the Hidden? No Authority of the Consuls? Those are just the ones of the top of my head, the game has quite a few cards that cause creatures to enter tapped.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYour opponent controls Kutzil, so you can't cast spells during his turn.
"Your opponents can't cast spells during your turn."
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedWas this a Constructed game, and your opponent had Myrel, Shield of Argive out?
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedDid you play in an Alchemy or Historic game? If so, your Bowmasters are the nerfed version that doesn't have an ETB trigger.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedDid your opponent remove your creatures during YOUR turn, BEFORE the end step? If not, Zoyowa doesn't trigger. Removing your creature in the end step means, that at the beginning of the end step, no permanent card has entered your graveyard yet, so no trigger.
No bug. Both Valkmira and Ojer Axonil create replacement effects. As the affected player, your opponent decides which to apply first. If he chooses Valkmira, then your Ojer is inapplicable since there is no damage left to replace.