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  1. 0 votes

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    Rezzahan#77802 commented  · 

    Diamond Weapond costs 7GG, so a total of 9 (!) mana. The two permanent cards in your graveyard reduce that to 5GG, so a total of 7 mana. You had only 6 mana available, so were not able to cast it. Nothing wrong here.

    The costs displayed by Arena already take cost reductions and cost increases into account.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    The Mastery Pass does not give wildcards. It gives random cards of the shown rarity, usually mythic. So you got two mythics from the FF set. The two rare wildcards you got from somewhere else.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    No, read the card again. You get to tap one permanent per opponent. On Arena you only have one opponent, so you get to tap one permanent. The number of stun counters and the life you gain is what counts your nonbasics.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Trample plus deathtouch gets trough any blocker with just one point of damage assigned. That blocker can be indestructible, can have damage prevention on it, or whatever, it does not matter. Damage assignment does not take any of that into account. But it does take into acount deathtouch. And with trample, any damage that is not assigned to the blockers can trample over.

    In your particular scenario, you even had an out. You just had to assign BOTH of your indestructible creatures as blockers, which would then have absorbed both assigned damage in the first combat damage step, and then would have to have been assigned that damage again in the second combat damage step, thus absorbing all of it, and you not getting any poison counters.

    EDIT: Small correction on the second part. Kotis would have lethal damage marked from the first combat damage step, so would not require any additional damage to trample over in the second combat damage step. Still, you would only have taken 2 poison counters, not 4, in that combat and survived.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Read the card again. The equipped creature must be blocked. Nowhere on the card does it say, however, that all creaturers must block it. So assigning one blocker to it will fulfil the requirement.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    The number is so low, because the achievement IS hard. Because any creatures entering attacking do not count. And that is because to attack with a creature means to DECLARE it as attacker. A creature entering attacking has never been declared as attacker, so did not attack, even though it is attacking. So you have to DECLARE 5+ creatures as attackers, that also happen to have entered the battlefield in the same turn. And that means you NEED haste.

    Edit:
    Just rechecked, the achievement both of us had in mind is Surprise Attack. But Need for Speed has the same inherrent restrictions, you have to declare attackers, not just get attacking creatures.

    508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
    planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
    enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
    Similarly, if an effect states that a creature is attacking, its controller chooses which defending
    player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
    (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
    trigger events and effects, they never “attacked.”

    -------

    Some examples of what DOES work to get the Surprise Attack achievement:

    1) Season of the Burrow for 5 1/1 tokens, with Urabrask the Hidden giving them haste, then attacking with those 5 tokens.

    2) playing five cheap creatures with haste and then attacking with them. Like two Slickshot Showoffs coming out of plot, two Monastary Swiftspears, and a Screaming Nemesis. Then attacking with all of them.

    3) Roaming Throne set to Dinosaurs on the field. Then playing Trumpeting Cranosaur, hitting Palini's Hatcher with the discover 5. Then attacking with the Carnosaur, the two 3/3 tokens you get from the Hatcher sacrificing two of the four Eggs it made,and the two unhatched Eggs. (This is how I accidentally got the achievement, since I did not intend to attack with the 0/1s, but had just hit "attack all".)

    -------

    Things that don't count for surprise Attack and Need for Speed:

    mobilize tokens
    Urabrask's Forge tokens
    A creature put onto the field via Kaalia of the Vast

  7. 3 votes

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    Rezzahan#77802 commented  · 

    A large portion of the Foundations cards cannot be opened in packs. Those cards are from spcial products in paper Magic and are part of the Standard card pool. So they have been implemented in Arena, but if you want them, you have to craft them.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Bonus sheet cards are not added to the Standard card pool. A handful have a Standard printing, and those can be used, but the rest will not appear when building a Standard deck.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Did your opponent have Nowhere To run on the field? If so, then this is not a bug.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Two Waystone's Guidance (+2), plus battlecry from Sanguine Evangelist (+1). Had your opponent stacked his triggers right, the mobilize tokens would also have been 4/1s.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Learn the rules of the game: Damage to a creature does NOT reduce toughness. That Bloodletter was still a 2/4 and thus not a viable target for Cut Down.

    Arena displays marked damage on a creature as a reduced value of toughness to make it easier for players to figure out how much more damage to it would be lethal. But that is only a visual aid. It does not change the rules.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    The Water Crystal?

    Has to be on the opponent's side, though.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    You need at least TWO OTHER legendary creatures to transform Serah Farron. Sounds like your only other legendary was Zack, which is not enough. Serah doesn't count herself, because "other".

  14. 1 vote

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    Rezzahan#77802 commented  · 

    The store only offers card STYLES, not cards. The offer in the store said that. Read before you buy, especially if it seems to cheap to be true, like getting a planeswalker for a mere 1.100 gold. Same with orbs from the Mastery Pass, they only give Styles, not cards. Get the card, and you can use the style.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    Not destroyed, put into the graveyard. For having 0 or less toughness. Which is not destruction, so indestructible doesn't help.

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    Rezzahan#77802 commented  · 

    Death by Overkill is not destruction, so being indestructible will not save the creature. The creature dies for having 0 or less toughness, which is a state based action, which does not involve destroying the creature.

    704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t
    replace this event.

    (The reason regeneration can't replace this event is because regeneration replaces destruction, but not dying in general.)

  16. 4 votes

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    Rezzahan#77802 commented  · 

    The PC client has function available for some reason, you can choose to autoallocate combat damage. So there should be a menu or checkbox in the mobile version for that, too.

  17. 4 votes

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    Rezzahan#77802 commented  · 

    Tokens go to ANY zone they are sent to. They cannot leave there, and cease to exist as a state based action.

    111.7. A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see
    rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the
    token ceases to exist.)

    111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield.
    If such a token would change zones, it remains in its current zone instead. It ceases to exist the next
    time state-based actions are checked; see rule 704.

    --------

    The transforming token rules change was in March of the Machine, and applies only to transfroming the token. Exiling and retunring transformed is something a token CANNOT do.

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    Rezzahan#77802 commented  · 

    That is intentional. Meld requires the pieces to be the actual cards. The meld trigger may recognize a copy as a piece for the trigger condition, but meld itself does not. Even if it did, due to a token being involved, it still wouldn't work, since tokens cannot leave the zone they are sent to. For a melded permanent to enter the battlefield, both pieces have to come out of exile. If either can't, the other stays there, too. If the pieces in exile don't match a meld pair, neither card comes out of exile.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Lightninng has first strike, so your blocker (presumably the Summon: Choco/Mog), which didn't have frist strike, goes down in the first combat damage step, without ever being able to deal combat damage (which it could only have done if it survived to the second combat damage step).

  19. 4 votes

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    Rezzahan#77802 commented  · 

    Leyline is banned in Bo1, but not in Bo3.

  20. 3 votes

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    Rezzahan#77802 commented  · 

    Was your opponent playing Ygra?

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