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Rezzahan#77802

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  1. 8 votes

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    Rezzahan#77802 commented  · 

    A triggered ability is NOT an activated ability, so Petrify can't stop it. But Bristly Bill does have an activated ability, it is the one that doubles counters. That ability is stopped by Petrify.

    Activated ability: [cost]:[effect]

    Triggered ability: "When"/"whenever"/"at" [condition], [effect]

  2. 7 votes

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    Rezzahan#77802 commented  · 

    Hexproof only helps against targted burn. If the effect says "each player" or "each opponent", there is no targteting, and hexproof is irrelevant.

    Remember:
    Only the word "target" makes an object or player a target. Simply being affected by something does not. No "target", no target.

  3. 7 votes

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    Rezzahan#77802 commented  · 

    Nowhere To Run lets the opponent ignore hexproof and ward.

  4. 8 votes

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    Rezzahan#77802 commented  · 

    Or read the card correctly. The Slasher does not half your life total rounded up, it says you lose half your life total rounded up. What's rounded up is the amount of life the player loses.

  5. 12 votes

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    Rezzahan#77802 supported this idea  · 
  6. 5 votes

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    Rezzahan#77802 commented  · 

    Did you actually click on your graveyard to then select cards to forage? Or did you try to choose the cards displayed as possible plays now? Because the later is not the choice for foraging. You have to first go to the graveyard (even if it appears to be empty), and then select the cards to forage.

  7. 8 votes

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    Rezzahan#77802 commented  · 

    It died with 1 power, and with no 1-drop in the graveyard, there was no legal target for the trigger, so it got removed from the stack.

  8. 6 votes

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    Rezzahan#77802 commented  · 

    Black decks run Nowhere to Run nowadays. Hexproof is less useful because of that card.

  9. 3 votes

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    Rezzahan#77802 commented  · 

    Enduring Innocence: "... This ability triggers only once each turn."

    Delney would make it trigger twice, but it cannot trigger more than once a turn. Hence you get only one trigger.

  10. 3 votes

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    Rezzahan#77802 commented  · 

    0 power with 4+ toughness creatures do exist en masse. As do destroy and exile effects. And damage prevention, and auras that stop it from atacking/blocking, or even turn it into something harmless. Be creative, solutions do exist.

  11. 29 votes

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    Rezzahan#77802 supported this idea  · 
  12. 3 votes

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    Rezzahan#77802 commented  · 

    There are no cards to be claimed with Mastrey orbs, only card STYLES, and sleeves. The only cards to have ever been attainable via orbs are the 4 Sorin planeswalker cards during Bloomburrow. Orbs get STYLES, not cards, as it says on the picture in the lower left on all of them. Same with the store, you cannot buy individual cards in the store, only styles.

  13. 5 votes

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    Rezzahan#77802 commented  · 

    Was that damage from the Nemesis's trigger? If not, then there is nothing wrong here, combat damage doesn't count.

  14. 14 votes

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    Rezzahan#77802 commented  · 

    Then you already have all the rares you can get from opening packs. The rest are not in packs. They have to be crafted, or bought with bundles, etc.

  15. 6 votes

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    Rezzahan#77802 commented  · 

    And he does lose that ability. However, due to how the layer system works, type changing (layer 4) occurs before ability losing (layer 6), no matter in which order the effects are created. Layer 4 always comes before layer 6. And due to rule 613.6, once an effect starts to apply, it gets to apply fully even if parts of it apply in later layers, and the abilty generating the effdect is removed before then.

    This is true also for Ygra, Kudo, and Ashaya.

  16. 5 votes

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    Rezzahan#77802 supported this idea  · 
  17. 8 votes

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    Rezzahan#77802 commented  · 

    No bug. This is how the layer system works. Type changing happens in layer 4, ability losing in layer 6. Thus, types are always changed before abilities are lost. And due to rule 613.6, once an effect starts to apply, it gets to apply fully, even if some parts are applied in later layers, and the ability generating the effect is lost before then.

  18. 9 votes

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    Rezzahan#77802 commented  · 

    With the acrifice option you have to be careful to do things in the right order as asked by the game. Because it is possible to target the creature you want to sacrifice. But that also can lead to accidentally choosing the intended sacrifice as the target. You FIRST choose the target, THEN you pay the costs including the sacrifice.

    Not saying that this is the case here, but the card has worked for me correctly in the past.

  19. 3 votes

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    Rezzahan#77802 commented  · 

    The mana value of the aura has to be equal or less than that of the creature it gets attached to. Feather of Flight has mana value 2, so of course Eriette didn't trigger, when it was attached to a 4-cost creature. Efriette's mana value is irrelevant here.

  20. 5 votes

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    Rezzahan#77802 commented  · 

    There hasn't been priority between damage assignment and damage dealing since 2009 when the M10 rules changes happened.

    You probably were prohibited from sacrificing your Food or from activating abilities during your opponent's turn. There's quite a few cards that do that in Standard and even more in broader formats.

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