Long opponent combo caused my timeout to get used.
An opponent had combo generating lots of card interaction. I checked the resolve all box to get passed it but stupid Arena kept pausing on every triggered ability over a minute. This caused Arena pop-up a timeoout fuse on ME! for an oppponent's combo taking too long.
If someone checks RESOLVE ALL get **** Arena to accelerate the resolution after the first few abilities. No one wants to sit through the same abilities triggering over and over for a minute or more.
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CaptainBecks#55984
commented
A few years ago it used to be that long combos ran out the fuse of the person who played them. It triggered too soon but it that way was at least more fair. I would stop my opponent’s combo if I could. I shouldn't get double penalized for it. Especially after I've already sat through ten minutes or so of animation. It wasn't a sure loss. They could have milled themselves, and I could have drawn Fumigate next.
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CaptainBecks#55984
commented
A few years ago it used to be that long combos ran out the fuse of the person who played them. It triggered too soon but it that way was at least more fair. I would stop my opponent’s combo if I could. I shouldn't get double penalized for it.
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CaptainBecks#55984
commented
A few years ago it used to be that long combos ran out the fuse of the person who played them. It triggered too soon but it that way was at least more fair. I would stop my opponent’s combo if I could. I shouldn't get double penalized for it.
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Misguided#77175
commented
Still keeps happening. My opponent repeated a manual combo over and over, and finally exiled my commander. Because time had run out, I couldn't choose to return my commander to the command zone and lost him to exile.
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edo84rm#32171
commented
I Had the same problem with basking broodscale/tarriant's soulcleaver, I was going to win with charbelcher but opponent started combo and made my timer to expire and pass the turn. It's a shame this bug still exist.
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JayDoubleA#41401
commented
Just happened to me, to. I ended up losing my next turn, and all the critters they'd spammed onto the battlefield were suddenly able to attack.
This needs to be fixed. Don't burn my timer if the game isn't waiting for me to act.
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Radiant#13622
commented
Why is this still a thing?
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MufasaBobbyBaby#09633
commented
My opponent just did the scurry oak combo. During the combo, arena burned my timer even though it wasn't waiting on me for anything. Because I timed out, I wasn't able to block my opponent's one attacking creature. By the way, they also timed out, but were somehow allowed to attack.
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Drewsome#53024
commented
I had the same thing happen to me. I tried to submit a bug about it while my timer ran down and it crashed the game.
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Zolwe#80571
commented
Had the same issue, lots of abilities triggered, checked the resolve all box and my timeout was slowly consumed by each ability resolved. The game drawed because of the timeout of too many abilities on the stack pile.
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Clipper#94551
commented
I had the same thing happen to me. The combo involved Accolyte of Affliction, Chromatic Orrery, Escape Protocol and a cycling card.
No problem with them doing the combo, but my Timeout was eaten despite me tapping resolve all immediately whenever it appeared, and it was being eaten during the resolution of their combo while I had no chance to interact.
This seems like you could have an infinite combo with no way to end the game, but provided you can keep performing it, you'll cause your opponent to lose due to timer inactivity!