Scute Swarm Gamebreaking
I see no one posted this, but its a bug people are abusing hard even in Play Queue, the combo of making 700 "Scute Swarm" tokens making the opponent timeout or even lag out of the game, instead of the caster being the one timing out, giving free wins by breaking the game, luckily i had ''Peer Into the Abyss + Underworld Dreams'' and a high end PC that left me with 3-5 seconds before timing out and ended up winning even when opponent was spamming emotes thinking he timed me out while game was also lagging hard, this needs a FIX ASAP.
I had to cut the video a lot to try and make it fit here, and i couldn't fit it apparently video evidence is not welcome here, i have the full video of what happened if support needs it, i hope Reddit and Twitter is full of videos reporting this soon. If you are playing this deck you are doing it intentionally to get wins by breaking the game, and this should be punished.
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Aethergee#52260 commented
This is an abuse of the game and we should be able to report users for doing it; I've also recently experienced this exploit.
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You're a wizard, Harry!#63531 commented
Abused. Same issue here.
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RobKell#65616 commented
I am playing an opponent with stupid scute swarm. They have a constant landfall going on but I am losing timeout. I have gone from 4 to minus (how does that work!).
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Byryl#80602 commented
Same issue. I even had one more time out than my opponent and they won the match somehow????
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Brutal Hamster#75547 commented
So I'm playing 4Color Omonth.
Having Ashaya, Ancient Greenwarden and a bunch of Scute swarm tokens on the board and then playing a lag adds like 500 triggers to the stack. Witch then causes the game to not proccess the stack after about 280 triggers. Log captured while game was stuck on trigger stack. 2nd log after game ended in draw. -
Brutal Hamster#75547 commented
So I'm playing 4Color Omonth.
Having Ashaya, Ancient Greenwarden and a bunch of Scute swarm tokens on the board and then playing a lag adds like 500 triggers to the stack. Witch then causes the game to not proccess the stack after about 280 triggers. Log captured while game was stuck on trigger stack. 2nd log after game ended in draw. -
Brutal Hamster#75547 commented
So I'm playing 4Color Omonth.
Having Ashaya, Ancient Greenwarden and a bunch of Scute swarm tokens on the board and then playing a lag adds like 500 triggers to the stack. Witch then causes the game to not proccess the stack after about 280 triggers. Log captured while game was stuck on trigger stack -
Brutal Hamster#75547 commented
So I'm playing 4Color Omonth.
Having Ashaya, Ancient Greenwarden and a bunch of Scute swarm tokens on the board and then playing a lag adds like 500 triggers to the stack. Witch then causes the game to not proccess the stack after about 280 triggers. Log captured while game was stuck on trigger stack -
mmg1994#24616 commented
This happened to me as well using "vanilla" scute swarms. admitting that i was copying them to the number of 831, it still feels wrong to lose because the stack building and resolving takes time even though it is set to aut-resolve
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Riesenfriese#37674 commented
Same, exept my opponent also had Ancient Greenwarden, which doubles landfall triggers and Yorvo, Lord of Garenbrig. MTGA (and my gaming PC) couldnt handle the over 1000 triggers resulting from that combo. Scute swarm is way broken. Its sad to ban the landfall decks best card, but the scutes need to go.
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ManaDark#06021 commented
This happened to me too. Total bs
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Generic#85248 commented
Scute Swarm isn't supposed to duplicate itself until the player has 6 lands on his side of the table, but it is creating duplicates of itself on the 1st land & thereafter; they're only supposed to be 1/1 insects w/ no replication ability until AFTER the player has 6 lands! WTF! Also, the card breaks the game; please fix it YESTERDAY and BAN IT the day after!
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Bfox135#64290 commented
I have Battled so many of these desks to the point if I see a Scute Swarm I just leave the match cause there is no point of wasting time.
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gehern#86619 commented
My Opponent put hundred of scute swarm triggers on the stack. While waiting for the stack to clear, it ate all of my timeouts, even though it wasn't my turns, and I didn't have priority. Then, when my turn finally came around, it skipped directly to my end step, and passed the turn to my opponent.
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Uberpasta#62795 commented
Got similar problem, opponent got *** of SS but they cant resolve in timely fashion (cant do much too cos iv got Waker of Waves on board) any ideas?
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WulfReeper#87470 commented
Played ugin against a scute swarn/omnath combo. "-x" ugin to clear board. he triggers scute swarm's landfall after having 40ish on the field. 800+ triggers on stack. took 15 minutes until my game and computer crashed. still had about 350 triggers to resolve. breaking the game, and wasting time, which in Wizard Rule book, is cause for disqual/banning, but nothing happens to those that use it. my timers were used when "Resolve All" was checked.
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LdT_Idahim#22069 commented
Thanks for the info, but shouldnt the copy of the Scute swarm be a Scute swarm and not a Mutation ? this also is described so in the Rulings.
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Bushidosan#66587 commented
Scute Swarm drains both players time, and the lag causes Time Outs to be used even after pressing Resolve all, which should have immediately created all the Scuters.
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Arlack#81509 commented
I only have about 70 on the board and the game is just frozen in the match. :-/ Leaving just has me come back to the same match.
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IcedYoshi#38081 commented
After creating over 1000 tokens, my client has completely broken and even alt f4ing will force me to reconnect to the previous match in a frozen state.