mechanics needed in next set
if the next set is assassin inspired, one ability should bee reflex: 'prevent damage from each source equal to this creatures initial power.", this gives the feeling like your creatures are constantly slicing every attack that hits them, like a skilled samurai, it makes the cards seem like they are always on action even when they don't move, and the initial power makes sure that you don't get an unkillable creature because even if you modify its power with instant ore enchantments, only its core power reduces the damage. Another ability that is needed is fetal shot: "tap this creature it puts -x counters on another permanent, if a creature was killed this way or a counter was removed untape this creature.", this is helpful vs. creature swarm and hydras, very important that its untapped when it removes counters, it gives a future like vibe to it! Another great ability is smokebomb: "you may put target card from your hand or from play face down in play it is a permanent with no type, it can't bee countered and it has hexproof while in this state, at the end of your next end step you may pay the cards cost to turn it face up, if you don't return the card to your hand." this gives a ninja wibe to the game, cards can jump out of the smoke to attack or like in the movies when the smoke clears the card is gone, it also makes sorcery trigger like instants witch is fun but not overpowered and since the card is in game "when the card enters" mechanics don't trigger. The last ability needs to bee spiritform: "whenever this card is put into your graveyard as a result of your opponent, if it was put from play you may summon a 1/1 spirit token, if it was put from your library into your graveyard you may put it back in your library and summon a 2/2 spirit token, sacrifice 2 spirit tokens draw a card, sacrifice 4 spirit tokens play a card with spiritform from your library.", this is a must because of mill, it is the only effective way to outplay mill, discard from hand and mass destruction, it is not overpowered, it still dose stuff if it was killed because of a creature, it ads magic to the playn it is needed