Mill is NO FUN
MILL IS NO FUN.
I made a thread on the forums.
I will not buy any cards if they are just going to be milled into the graveyard.
Yon Agui#12278 commented
I think the problem is that new cards make mill very easy. Mill half of your library with a single card, sure. If you are playing blue it's easy to counter, but what about other colors? And the worst thing is that very often, when you playing against a mill deck the ruin crab is in the opening hand of your opponent, causality? At least should be more options to balance this problem, e.g. cards that allow to bring 50% or more cards from the graveyard to the library. This could be an artefact that can be use by all colors.
I agree. The decks that play these cards are so boring. They do nothing but stall and then mill your entire deck. Game over. Lame!
I COMPLETELY agree. What is the point of even playing the game if all of your cards are milled away? Especially when it's half your deck ROUNDED UP. Again. And again.
I know this is an old post, but the topic is still very much relevant and mill decks still suck. People who play mill decks are just using the cards available to win, but it makes for a completely boring game. Game after game of copying Tasha's Hideous Laughter two turns in a row doesn't really show any creativity or make things interesting, it's just a cheap win.
Mill decks need to be banned. Of all the different variations of decks out there, any deck that literally doesn't let you play they deck you built is just stupid. How is it fun to play a game where you work so ******* putting a strategy together and the only thing that stops it is a card that says you don't get to use your cards. I have been playing this game in real life and online and even if I have prizes to win or just trying to beat the other person online, as soon as someone plays a card that makes me mill my deck, I am done. They can have the win. Maybe they should learn to actually play the game instead of keeping others from playing.
I agree with either banning milling or setting a limit somehow. When you spend time and money constructing a deck to watch all your cool cards fly into your graveyard it just makes you want to quit. People work hard to develop a deck plan and milling ruins that strategy; basically it prevents people from actually playing the game. Get rid of it, fix it or something!
(Before I was recommended this forum I wrote the following to the company. Looks I found some supporters here)
I love playing Magic, and of course I love to win like everyone else. But neither do I mind losing against a strong, but interesting, original, witty foe/deck either. In that sense I find the "Milling Cards" function deeply frustrating and annoying. In general I avoid to choose these kind of cards for my own deck. But some players use it as their only strategy to quickly reduce a deck to Zero. Which to me feels like cheating. Or to quote a famous saying: It's like playing chess with a dove. Really, it's no fun. At all!
So meanwhile when I realize someone chooses this play-style I give up immediately (no wonder some people have decks with 200 cards. Bad experience I guess...). I would appreciate greatly, if you consider narrowing this effect to a minimum (or to something that only affects your own deck like some cards do as a price for a spell) or - that would be my favorite: kick it out entirely.
I think the issue we'd run into is that mill itself isn't a degenerate *mechanic*, it's a degenerate *deck archetype*, and that get a lot harder to ban. Because mill players are the worst kind of players - most of them are straight up griefers who don't even care if their decks can win or not (because while they're unfortunately strong in the current meta, in most metas, they *haven't* been particularly competitive), what they enjoy are the fact that mill decks upset opponents - but the mill mechanic itself is useful when played in a reasonable way. So the question is how to deal with the people who are running mill decks that nobody wants to play against and ruining the game for the 95% of people who actually want to play with the cards they've spent good money on, without ruining a perfectly serviceable mechanic for the people who just want an occasional trick up their sleeve for when their opponent who is leading the commander game just scryed 2, top-decked them both, and has an evil look on their face.
Agree 100% You covered everything I was going to say. When someone reducing your deck to 3 on the fourth turn is allowed to be legal, that isn't at all shame on them. It is shame on the wizards for allowing it. Really disgusting how broken new cards and combos are.
I agree entirely...I get that an occasional 'mill' to thwart a great deck is a great strategy, BUT 7 out of 10 'structured ranked' games is this miserable perpetual ability to casually and consitently drain the library directly UNDERMINING TIME AND MONEY invested by us consumers that construct other decks-forcing us to conform to this exploitation...why f***ing play at all??? This is un-fun petty bullsh*t and EVERYBODY knows it...
As if throwing rocks in a snowball fight...
Learned how to beat the mill... Turns out I just needed more ideas on dealing with my opponents do. I've now switched sides and play milling decks (they don't always win).
Agreed. It feels like MTGA as a whole has cheapened the game by pushing for single match games and designing sets which feel like they were made for digital while paper was an afterthought. However, to be fair the paper game has also felt cheapened due to secret lair and everything having a "collectible" variant, but I digress. Mill was one of those quirky things that you never really ran into much and when you did it was kinda fun for both sides due to it being a novelty. Making mill a card mechanic and pushing the strategy, however, only leads to frustration. I'd rather play against old Lantern Control in Modern rather than a standard mill deck on Arena any day, especially in a standard meta where there are zero cards available to "anti-mill" or shuffle graveyards back into one's library. Some mill pilots have alternate win-cons, but most of the time games devolve into my opponent durdling around, countering everything and dragging the game out until I'm milled out. Used to just build 70 card decks and hoped for some new cards to interact with the strategy, but now whenever I see the opponent is on mill I just concede. I'll take the L, so I don't have to waste my time.
Please do something about milling. Can't enjoy the game anymore . Everyone plays the same copy paste deck and it's annoying. I can't even play the decks I want. Anytime I play events or hit gold ranks it's just mill, mill, mill ,mill ,mill,!!!! So unplayable
Yup, totally understand where you are coming from. 90% of the decks are just plain copy decks because that works apparently. Lots of them play mill and the decks and play is identical every time. Not much fun to constantly try to beat the same boring approach.
I've played MTG my whole life and recommended it to many people along the way. I started playing MTG arena because I wanted a way to connect with more people and try new strategies but this game has taken MTG in a disappointing direction. With unstoppable Mill decks and Snute Decks that couldn't even be played in real life I've never seen something so broken. How is it fun to win/lose by running out of cards to draw or putting 143 clone creatures on the battlefield in one play??? I'm putting this up hoping someone will see this and speak up with me. I've seen many posts all over google about both these decks and how cheap the play feels. I remember when this game took skill now I just quit if I see these decks come up since there's no fun way to engage against them. Ill be posting this in as many places I can to see if something can be done