large stack turn timeout on mobile
reporting a bug.
I've noticed when I play on PC, my processing power can process large stacks instantly, whereas when I play on mobile (I mainly play mobile) large stacks are resolved one at a time. When I play a scute swarm deck I often have stacks of 100+, while my phone is slowly resolving each action one at a time, the timeout bar is used. I was just playing a game in comp where I triggered a 100+ stack 4 times in a row to gain the life I was going to need to survive next turn and then win the turn after. While the game/my phone (note9) was taking the time to process the stack 1 at a time, i ran out of time and it forced it to the opponents turn where I then lost, when I shouldnt have.
Give us the steps to reproduce the bug
Scute swarm large stacks on mobile
Note which platform you’re using (PC, Mac, Android, or iOS)
Android note 9
Enter the actual results you’re experiencing
Evidenced above
Enter the expected results of the feature
I think in the future, the game should know if its being played on mobile or not, and if the turn player has a large stack, 50+ time should be paused while given enough time for the average device to resolve that stack. Using a bpm meter It seems my stack resolves at around 170 beats per minute.
Or, when resolving a large stack, All the actions should be taken at once, although I suppose that might lag out some devices.. :/
Personally I think scute swarm should be banned and mutate rulings should be adjusted but until then this desperately needs fixed before I play any ranked games with scute swarm again!
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If you found a workaround, please add workaround steps.
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YelloBird#39599 commented
This bug caused a forced forfeit on a game that it was physically impossible for me to lose. The opponent has a stack that involved them placing counters every card on the stack, yet I WAS DRAINING TIME FOR THEIR ACTIONS. Absolutely broken.