Rundown timer on opponents turn
An opponent entered into a combo that had multiple interactions and due to how slow he resolved them all, it continued into my response phase and made it impossible too respond to his attack. He gained made 100 tokens, gained 100 life and then put 100 counters on a target then attacked. However it took so long for all the interactions too resolve, my timers on the defensive response ran out before I was able to control a response.

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syntax53#95724 commented
Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!