Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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Fearthechicken#49574 commented
How about fixing problems oh say the shuffler and letting the arena community have an update on where that is instead of silence and no fix! And did rules change or have tapped creatures always been allowed to deal damage during combat???
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jay1551#04248 commented
Heres an idea stop the predetermined matchmaking
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wizard_widgets#15146 commented
The matchmaking is terrible. I don't want to play competitively every match. Some people just like to play this game casually, not be sweaty about it, not spend tons of money on it, not copy/paste top 8 decklists into a deck creator...some people just like to ENJOY things casually. That element of this game is destroyed through matchmaking. If you aren't coming to play with a proven deck in the top 8 of whatever format you're playing, you're wasting your time and money playing MTGA. You will not be matched with people who are also just looking to play some fun jank or anything really that's not the top tier decks of that format. This matchmaking system is designed to try to frustrate people into SPENDING MONEY. It's disgusting and it's a great case study for how capitalism will ALWAYS take something people love and destroy it for the sake of profit.
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crawsome#41087 commented
+1. This needs to be fixed. Someone at Hasbro thinks they know better than random, and they're wrong.
My last game. This is completely unnatural and such a huge buzzkill.
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crawsome#41087 commented
Shuffler is horribly broken for b01 and the mulligans are just as bad, too.
To test how horrible this experience is, I flooded my deck with +50% mana. I played 10 test games. The overwhelming majority of games I get 2 mana draws. If this was real life, I would have starve and flood draws, and I'd definitely have 3 or 4 mana draws.
Whatever logic implemented now grew from some poor decisions. It's not natural feeling at all, and if I flood my deck I want to draw 4-5-6 mana.
This is the kind of stuff that makes me want to stop playing MTGA.
This game breaks your game before you even start with the horrible "we know better" kind of pseudo-randomizer that tries to create a certain kind of draw outcome, instead of letting a real randomizer work at-it.
And while we're at it, there should be 1 free mulligan on BO1, since we have to deal with this every day.
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macchianera74#99269 commented
In classificato Historic mi vengono assegnati consecutivamente avversari con mazzo goblin avvantaggiati rispetto a il mio mazzo risultato partite perse.
Contesto il fatto che dovrebbe essere un'assegnazione casuale o quantomeno equilibrata.
Per l'algoritmo per il mio mazzo deve essere assegnato come un avversario il mazzo goblin questo non è un'assegnazione corretta -
Jack_Hoff#13912 commented
i'm not spending anymore money on this game until it is fixed and feels less rigged
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Jack_Hoff#13912 commented
ur horrible matchmaking and and obvious AI manipulation of matches has made me not want to spend one red cent on this game. i suggest you fix it to be more random and stop placing ppl into losing matches for quitting the match before it was over.
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Dr. Roidrage#57687 commented
I have been tracking my Arena bo3 ladder matches for nearly 8 months. I am continuously "on the draw" at around a 60% clip with around ~500 games of documentation. This is not a random die roll. It is a bug whereby the client gives the advantage, consistently, to my opponents.
How many others are losing more games than they should because of this easily fixable glitch?
We need details on how the "die roll" is performed. Further, this calls into question all matchmaking that is done on the Arena client. Are major tournaments subject to this problem? Is this "known" to Wizards? Why would Wizards, after many years, not fix this situation, whereby they are actively killing the playing experience of players?
Over the course of several months I was convinced it was just a statistical anomaly. However, it's been many months across many patches, sets, decks, etc. and is becoming extremely frustrating to the point where I do not want to play knowing I will be handing losses out an inappropriate clip.
This is not just PC but also on Mac OSX and on iPad.
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Dr_Goethe#62944 commented
Losing streak greater than 10 games quit often. what a waste of lifetime when the shuffler doesnt want you to win a single game. no questions at all. anyone here who has same expirience? or only real money spender can are in favor of the shuffler win more easily? comments welcome
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Asinann#94917 commented
Start with 4 lands, turn 6 I have to concede to a player with a pair of 2/2 creatures because I now have ten between my hand and the board and they aren't attacking even though I have nothing on the board.
FIX YOUR **** CARD DRAW!
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Gradius9989#54610 commented
Here we are again we all complain but wotc doesnt care at all and u **** keep buying their products no matter how broken these ******** make it. **** HATE YOU WOTC. We go again with no bans in anything nor in any format **** u.
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SugarFRESH#98129 commented
Not only does arena historically have the **** worst shuffling mechanic, the fact you allow resource destruction in arena makes it even more cringe....playing arena makes me hate magic sometimes
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Furyborn#91487 commented
Paired against mythic players while I was in platinum just because I only needed one more win in quick draft. This was followed up with a game where I had to mulligan twice to even get a land and then drew all lands. Why does Arena force people to lose?
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macchianera74#99269 commented
Every time I build a new deck on the first playthrough, it's always a loss. I'd like to understand why? Above all, opponents are assigned who have decks suitable for defeating my deck in its first game.
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Blaze Falconburger#60999 commented
Standard 60 deck with 24 lands always starting with 2 lands. The average is 2.8 for a 7 draw, but you would have thought you would occasionally, if not mostly start with 3.
Standard 60 deck with Elesh Norn Mother of Machines X3, never comes out of the deck. I've played 30 matches without ever seeing it. -
Peeves#34234 commented
On going land issue. This has been going of for four days. 6 matches this morning. Deck has OVER 1/3 lands and can't get out more than 3. Opponents have between 5-8 at this point. Ridiculous. My deck is running a 2.71 ratio on spells...makes no sense. All my decks are running land heavy and all experiencing the same issues. This game is ruined with this ****.
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SugarFRESH#98129 commented
Seriously, fix your shuffler. It is dog ****
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MysticSquid#48745 commented
asking if I enjoyed the game is redundant as your shuffler is broke asf , it why you have issues with player retention. The opening hand isn't the problem it is the lack of any kind of real world physics you are missing. Mana flooding one game and mana starving the next is what's killing you , and a good/bad hand can be easily changed by what gets drawn in the next few turns. Work on that and get rid of the hand smoothing mistake. Seriously though if a 16yr old can create a better shuffler based of rolling a d100 100 times why cant you guys come up with something better.
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STLInker13#99123 commented
Was tier one silver , all way back to bronze , why ? Because for 9 games I couldn't not pull more than 3 lands the whole **** game !!! This game is so screwed up !!! And I have spent money on cards .....********* wotc