Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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MTG69#21761
commented
Please fix card draw algorithm. Most of the time when I draw cards, I get 1 land maybe 2. And this happens a lot. Then during game play, I don't draw anything during the match. Its frustrating and doesn't make game play fun.
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mediciland#71088
commented
lousy shuffling. It has matches that you do not buy any land and in others buy all. This hurts quick draft a lot.
14 of 17 lands.
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Madmatt#44363
commented
This game is embarassing, played 20 games, went first once, with a solid mull to 5 hand, playing Historic Brawl, the most ridicolous format in this ****** videogame. My opponent had always was away if playing blue o llanowar elves is playing green. I had 0 times Llanowar in 20 hands and more admitting mulls. Nice randomizations and progamming. Happy to spent 0€ in your games. BTW got 40k€ real cards and never had a complaint in 25 years playing this game.
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Dameon Geppetto#78715
commented
Agreed!
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Dameon Geppetto#78715
commented
WotC doesn't care. They hate their customers, they only love money. Stop spending money is the only solution. *********.
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Dameon Geppetto#78715
commented
You hit the nail on the head: "you guys don't care about the fact that a very larger percentage of your customer base is unhappy..."
WotC philosophy = ********, pay me.
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Dameon Geppetto#78715
commented
********, pay me (Wizards motto).
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Dameon Geppetto#78715
commented
Working as intended. Grouping cards is how the code is designed, it just gets worse with each update. They don't care. They are printing cash off the whales and the community suffers because capitalism is exploitation. It is rare to play a game without one or both players not getting triplets of cards.
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Dameon Geppetto#78715
commented
They delete it every few months or so. WotC are a criminal organization trying to pretend that they don't have a problem with their shuffler coding. Nothing to see here folks. Everything is fine.
Tilted after drawing 6 lands to start a match leading to instaloss as the OP had a god draw...
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Andurian#13092
commented
I built a mill deck, since I hadn't tried one in ages. In 20 games I played against three 80 card decks. In standard!
I have never seen a deck with more than 60 cards in standard since Yorion left.
I've encountered a billion other cases where I end up playing against cards that break my deck despite never seeing them with decks that they don't, but I figured it was just observer bias. I don't think seeing multiple oversized decks is observer bias.
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Cavemantero#32906
commented
Cut the forced loss BS and rigged shuffler from your game. We know its there. It is not fun. It doesn't make us pay more money. It makes us want to quit the game and never come back. Also ban Ugin the Spirit Dragon from Explorer and any other stupid commander card you guys think should be there.
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Rayhve
commented
Land management is a weakness in this game : very boring when unable to play a game
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2deff#23418
commented
For about 3 weeks now, your algorithms have been putting me at an absurdly overwhelming disadvantage. I only win when my opponent quits. Every game I am starved for mana, or draw nothing but lands. This happens in MtG, but it doesnt happen 75 games in a row.
This is not fun, and it will eventually kill your 'game'. You should be ashamed of yourselves for implementing a system that attempts to exploit your customers' weaknesses in a misguided effort to drive revenue.
Its not too late to treat your customers with the respect they deserve. If you choose to treat them, and your product with contempt, you will lose everything. This isnt some ominous threat, just stating the obvious.
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MysticSquid#48745
commented
Seriously, do you guys not believe that your shuffler is broken? Hand smoothing is supposed to prevent/ minimize the chances of getting mana flooded or screwed during the draw, but it has created an environment where it's 700% more likely to cause screwing or flooded during the game. I have been running a tracker since before hand smoothing and I have been watching how your shuffler is evolving but since you brought hand smoothing in , it has degenerated where long time loyal customers are becoming so disillusioned with your company that they are walking away from MTG in all it's forms. I have been playing since beta came out, I have given your company hundreds of thousands of dollars, and I feel like you guys don't care about the fact that a very large percentage of your customer base is unhappy and it would be a super easy fix. Remove hand smoothing from ranked play and go back to the old shuffler. Some players may complain about 3 out of 10 games getting flooded or screwed but it sure beats the average of the 7 out of 10 games that seems to be happening now, you would vary the meta as mono aggro decks would no longer have an unfair advantage and over all would make a happier community. A happy community is more likely to spend money on something they enjoy where as if the community feels there is a problem and are being ignored then they most likely wont until they feel some satisfaction .
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caio1985#70751
commented
Happened again today after I edited my monogreen deck. I will keep posting samples in this thread until someone fixes it. It is not possible that it is just a coincidence that the cards I add to the deck show up repeated in the first hand I draw.
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Revan#51764
commented
I'm curious to know what kind of algorithm is in place to decide who goes first, frankly it's a bit insane to me that out of 17 games, only 2 did i go first. Surely there's a way to fix this
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Marf#21975
commented
Is land drawing algorithm broken or something?
Drawing only lands (4 to 5 draw )
or no lands (4 to 5 draw ) -
hallowedghost#43243
commented
This needs fixed. I have had several matches now where I only draw land. If it persists I’m gonna be forced to delete the app because it’s making the game unplayable. Please fix the shuffling algorithm and have it mana weave better
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Dragon#28070
commented
No way this is anywhere near to a 50/50 chance. And I am well aware, that randomness doesn´t necesseraliy mean the absence of patterns, but I have 3 years worth of playing arena logged into decktracker, where going 10 to 15 times second in a row are not seldom but nearly everyday buisness, while I cant remember a single time going first more than 5 or 6 times in a row and even this rarely happens.Mostly it´s go first once with a hand needing to mulligan down to 5 and than going second 4 to 5 times in a row with hands that probably would have won on the play, but are loosing on the draw. And even if this was really bad luck (for over three years now without any exception), it seems to be a problem causing unfair results for a lot of people. So why is wizards not taking any action against it? Print cards that reduce the disadvantage of going second or, since arena is digital anyway, implement a fair alternating system, so that in "best of one" you get to go first every other game. There would be no problem with that.
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ボンジャミン#66956
commented
Regarding the fact that he didn't draw any mythic rares in 50 packs, he said, "Algorithms such as matchmaking, shuffle, and coin flip have been thoroughly tested and are definitely working as intended." Does that mean that I'm intentionally manipulating it so that I can't draw mythic rares? "
When I asked the question, it was resolved without a reply and was tolerated.It shouldn't be a manufacturer.
We will replace the staff who tolerate this and demand sound management.50パックで1枚も神話レアを引かなかったことに関して、「マッチメイキング、シャッフル、コインフリップなどのアルゴリズムは十分にテストされ、意図通りに機能していることは間違いありません。とおっしゃられこの結果になっているということは、意図して私が神話レアを引けないように操作しているということでよろしいのでしょうか?」
という質問をしたところ、返答もなく解決済みにされ黙認されました。メーカーとしてあってはならないことです。
これを黙認しているスタッフを入れ替え、健全な運営を求めます。