Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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MysticSquid#48745
commented
When are you going to actually try to fix the issue with your shuffler? When one game I get a 15 card land run and the next turn 9 and only 3 lands, next game 12 card land run, next one 2 lands in turn 8. This is why players are leaving the game, it has nothing to do with the opening hand . Any player can tell you that a good/bad opening hand can be changed with the next few draws , and your hand smoothing garbage only made the issue worse not better. Before it was 4 out of 10 games mana flood/starve would happen , now it's more like 7 out of 10. You want players to stay and pay then fix the issue, and get actual players to test your stuff before releasing it because it's painfully obvious you dont test or just get ppl who have no clue to test for you.
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Symphonicus#82017
commented
I have a balanced deck that was doing great. But now I'm either starved for mana (2 or 3 for over 6 turns) or flooded with only mana (had several games where 80% of what I got was land). I've been using the same percentages for years, there is no reason for the math to be this off.
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ARivasII89#76709
commented
Can someone explain to me how the **** my 25 land decks managed to produce one-land opening hands in FIVE OUT OF SIX opening ******* hands??!?!?!!
STOP MEDDLING IN OUR ******* GAMES!!
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BBail#65630
commented
Limited Draft, 2 losses in a row where I can't draw any lands. The capture log below is from 1 loss. Kept a risky 2 land hand, then proceeded to draw 7 non land cards and scrying 2 more non land cards to the bottom. 16 lands in a 40 card deck and only 2 lands show up in the first 16 cards of a match? That's magic baby!
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Subzero825#61759
commented
Im so sick and tired of these stupid pieces of **** companies nowadays that ******* ruin the point of games and force you to lose over and over again making it at times unplayable, just take the ******* stupid system of forced losing out and maybe I'll spend more money, but guess what Wizards of the **** coast you won't get another ******* penny from me till you fix this **** cuz its pathetic, you just do this **** so that us good honest folk will see pros using all these expensive cards and go try to play with these decks knowing full well that these decks are mythic level and somehow i have lost every single game that would allow me to rank to just ******* plat 2 and then i lose and then win and then lose and then win and then lose and then lose 4 times and win 4 times just to be perpetually stuck in plat 3, like how ******* pointless does a game have to be for you to deem it a good game???
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PlanDentall#95239
commented
I think the issue of DICE to determine who plays first is already a real concern for Arena players.
We all know how decisive it is who starts the game in the most competitive formats like STD and recently many of us have noticed that some users are VERY below 50%.
I started keeping track of the percentage of starting dice gained a while ago. Of my last 50 games I ONLY STARTED IN 9. This is a bit absurd since I am currently having 18% of games where I start and in this way it is completely impossible for me to take this game seriously.
I hope that someone on the staff analyzes this data and gives us a different answer than the automatic one we are used to: "I assure you that our algorithms, including the matching, the shuffler, the coin flipper, and others, have been thoroughly tested and are working as they should be. All players are on the same playing field using exactly the same rules."
We need you to do something REAL about this. Otherwise the only thing you will get is that many people will turn to other TGC games :(.
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[Deleted User]
commented
"And did rules change or have tapped creatures always been allowed to deal damage during combat???" Not always, but ever since the 6th edition rules overhaul in 1999.
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Fearthechicken#49574
commented
How about fixing problems oh say the shuffler and letting the arena community have an update on where that is instead of silence and no fix! And did rules change or have tapped creatures always been allowed to deal damage during combat???
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jay1551#04248
commented
Heres an idea stop the predetermined matchmaking
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wizard_widgets#15146
commented
The matchmaking is terrible. I don't want to play competitively every match. Some people just like to play this game casually, not be sweaty about it, not spend tons of money on it, not copy/paste top 8 decklists into a deck creator...some people just like to ENJOY things casually. That element of this game is destroyed through matchmaking. If you aren't coming to play with a proven deck in the top 8 of whatever format you're playing, you're wasting your time and money playing MTGA. You will not be matched with people who are also just looking to play some fun jank or anything really that's not the top tier decks of that format. This matchmaking system is designed to try to frustrate people into SPENDING MONEY. It's disgusting and it's a great case study for how capitalism will ALWAYS take something people love and destroy it for the sake of profit.
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crawsome#41087
commented
+1. This needs to be fixed. Someone at Hasbro thinks they know better than random, and they're wrong.
My last game. This is completely unnatural and such a huge buzzkill.
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crawsome#41087
commented
Shuffler is horribly broken for b01 and the mulligans are just as bad, too.
To test how horrible this experience is, I flooded my deck with +50% mana. I played 10 test games. The overwhelming majority of games I get 2 mana draws. If this was real life, I would have starve and flood draws, and I'd definitely have 3 or 4 mana draws.
Whatever logic implemented now grew from some poor decisions. It's not natural feeling at all, and if I flood my deck I want to draw 4-5-6 mana.
This is the kind of stuff that makes me want to stop playing MTGA.
This game breaks your game before you even start with the horrible "we know better" kind of pseudo-randomizer that tries to create a certain kind of draw outcome, instead of letting a real randomizer work at-it.
And while we're at it, there should be 1 free mulligan on BO1, since we have to deal with this every day.
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macchianera74#99269
commented
In classificato Historic mi vengono assegnati consecutivamente avversari con mazzo goblin avvantaggiati rispetto a il mio mazzo risultato partite perse.
Contesto il fatto che dovrebbe essere un'assegnazione casuale o quantomeno equilibrata.
Per l'algoritmo per il mio mazzo deve essere assegnato come un avversario il mazzo goblin questo non è un'assegnazione corretta -
GreenMachine82#13912
commented
i'm not spending anymore money on this game until it is fixed and feels less rigged
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GreenMachine82#13912
commented
ur horrible matchmaking and and obvious AI manipulation of matches has made me not want to spend one red cent on this game. i suggest you fix it to be more random and stop placing ppl into losing matches for quitting the match before it was over.
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Dr. Roidrage#57687
commented
I have been tracking my Arena bo3 ladder matches for nearly 8 months. I am continuously "on the draw" at around a 60% clip with around ~500 games of documentation. This is not a random die roll. It is a bug whereby the client gives the advantage, consistently, to my opponents.
How many others are losing more games than they should because of this easily fixable glitch?
We need details on how the "die roll" is performed. Further, this calls into question all matchmaking that is done on the Arena client. Are major tournaments subject to this problem? Is this "known" to Wizards? Why would Wizards, after many years, not fix this situation, whereby they are actively killing the playing experience of players?
Over the course of several months I was convinced it was just a statistical anomaly. However, it's been many months across many patches, sets, decks, etc. and is becoming extremely frustrating to the point where I do not want to play knowing I will be handing losses out an inappropriate clip.
This is not just PC but also on Mac OSX and on iPad.
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Dr_Goethe#62944
commented
Losing streak greater than 10 games quit often. what a waste of lifetime when the shuffler doesnt want you to win a single game. no questions at all. anyone here who has same expirience? or only real money spender can are in favor of the shuffler win more easily? comments welcome
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Asinann#94917
commented
Start with 4 lands, turn 6 I have to concede to a player with a pair of 2/2 creatures because I now have ten between my hand and the board and they aren't attacking even though I have nothing on the board.
FIX YOUR **** CARD DRAW!
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Gradius9989#54610
commented
Here we are again we all complain but wotc doesnt care at all and u **** keep buying their products no matter how broken these ******** make it. **** HATE YOU WOTC. We go again with no bans in anything nor in any format **** u.
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SugarFRESH#98129
commented
Not only does arena historically have the **** worst shuffling mechanic, the fact you allow resource destruction in arena makes it even more cringe....playing arena makes me hate magic sometimes