problem with lifegain/mass creature creation
I am playing with a deck using scute swarm and prosperous innkeeper , I had three timeouts stored , both decks were heavy on lifegain/creature creation. I created over 100 token creatures in a turn and lost because my timer started to empty little by little between the effects resolving. I think I probably would have won the game. it would be nice if the timer took a second before engaging between effects. I was not idling (which is the purpose of the timer) and I find it annoying that when you use a chain to create mass effects that the timer causes you to lose a game you would have otherwise won . I do not know if it's possible to correct this issue
2
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