Mindlink Mech's ability not activating as it should after being targeted by Rise and Shine
When I have Mindlink Mech on the field and I target it with Rise and Shine it turns into an artifact creature with 0/0 and 4 +1/+1 counters normally. However, after I do this, when I crew Mindlink Mech and use the crew ability, it becomes a copy of the crewing creature, with flying, but it does not have 4/3 like the ability says it should. If we go by it's ability it should get the 4/3 stated and with the 4 +1/+1 counters making it a 8/7. I play on PC.
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El Cuco#29230
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Mogician#12425 commented
Well , it actually should be a 0/0 with four +1/+1 counters since the effect set it to 0/0 always covers copy effect by layer system.