Timeout-connected Forfeit conditions
I was just in a match (Historic Brawl) against a Trelasarra deck. With Soul Warden on the field, my opponent gained life each time I created creature tokens (I was playing a Rhys deck), and by the time those triggers (ALL of which were my opponent's) would resolve, it ate all of both of our time extenders, and since they were all my opponent's triggers, I got a warning that since I hadn't acted in a while (which I couldn't do, since I could only do things at sorcery speed) I would forfeit the game if I didn't do something soon, and that's what happened. I don't think it's fair to punish a player because an opponent has too many triggers to let that player do anything.
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