Having Loads of Triggers causes game to warn me that I need to take a different action
Creating lots of triggers causes game to warn me that I need to take a different action.
I have a deck that can create hundreds of triggers by casting "Over the Top" once. I can win the game once all these triggers have resolved however the game tells me i must take another game action or the game ends in a draw even though I have only taken 1 game action.
I feel like this is or at least shouldn't be intended because I am not looping or stalling. Its just an ungodly amount of triggers, I made 1 action and once the triggers resolve I can win the game almost immediately. This is exacerbated by the game which slows down considerably when these triggers happen.
Luckily I have not yet created so many triggers that it has "lost" me a real game but i did some testing against the bot and its possible to cause this to happen and I have no control over the number of triggers I make.
I feel like this functionality is supposed to be for people who are actively taking a bunch of actions and not advancing the game state and should be changed to not affect triggers that were placed on the stack through few non looping actions.
I imagine that this would be hard to implement since you have to ensure that people cant abuse it but my deck shouldn't be at a disadvantage because the client cant tell the difference between my weird non-repeating combo and some stalling/softlock deck designed the break the game.