allow us to expand combat steps for stops prior to entering combat phase. or add an autostop after declare attackers for flash
mtga allows you to set stops at certain steps. such as combat. but there are multiple steps to combat and we cannot chose to set the stop for it until we enter the combat phase.
i would like the option to expand the combat step phases for my opponent's turn. This would allow me to set a stop for after attackers are declared before actually entering the combat step.
i would like this optino to be able to use the autopass feature to attempt to hide information from my opponent.
currently, if you do not have a blocker for their attacker while you have autopass on....you will not receive a stop to flash in your blocker.
the stops arena provides automatically regularly telegraph specific cards very heavily. especially in the early game.
it is much easier to try and use stops to fake having somthing. it is extremely difficult to appear that you have nothing.
in the case of a flash blocker. you run the risk of the game skipping the ability for you to flash it in as a blocker, particularly if you opp quickly confirms their attack after entering the combat step. (unless you are fast enough to react and turn autopass off before they click the attack buttot - which would be difficult and as i said risks skipping).
however, even when you have autopass on you DO receive a stop if your opponent casts any spell or causes any triggers. but as long as your opp doesnt cast any new spells or create triggers. the phases of the game will proceed without delay.
at the very least my main suggestion might be to add an automatic stop after attackers are declared if you possess a flash creature in your hand.