Auto Tapper Issue: Cultivator's Caravan
Right now, the auto tapper just treats Cultivator's Caravan like any mana rock, even if you have crewed it. Clearly, in a turn where a user has crewed the vehicle, they intend to use it as a creature. This should affect autotapper solutions.
One concrete suggestion is to add a line to Cultivator's Caravan where it goes after treasures and other temporary sources of mana if it is creature on your turn [if it gets crewed on the opponent's turn, you are doing this to block and then cast a spell with it a decent percentage of the time].
Here I have a situation where I have crewed my Cultivator's Caravan, after which the auto tapper prioritises tapping the Caravan over cracking my treasures.
Note that the turn is a bit complicated. I shoot a creature with Bonecrusher Giant, crew the Cultivator's Caravan with Magda [who was previously carrying the Rabbit Battery] and then move over the Rabbit Battery. My opponent will then have to triple chump, and I go to 1 life on the backswing. As is, I didn't double check the auto tapper solution, ended up not being able to attack at all and promptly lost the game.
I find it rather unfortunate that autotapper issues pop up on pivotal turns of the game, where you are already expending a lot of mental effort on trying to come up with right lines of play.