Incorrect rules interaction between Mindlink Mech and Cemetery Illuminator
I crewed Mindlink Mech using Cemetery Illuminator and exiled a sorcery using it's newfound ability. Next turn after draw, i had a sorcery on top of my library ( I still had the original Cemetery Illuminator to see it), which i needed to cast to win the game. I crewed Mindlink Mech using Cemetery illuminator again (which still had the sorcery exiled under it), and couldn't cast the sorcery on the deck. I attacked, exiled another sorcery, and it still wouldn't allow it! I had not used the ability before that that turn, so there was no reason it shouldn't have worked. I lost win 6 of a standard event because of it.
1
vote
Kayden_Gameflix#45343
shared this idea