Please allow some way to control/validate loops & infinites.
I played a game where I played marauding raptor followed by polyraptor. Obviously neither of us wanted to scoop so the game ended in a draw. On paper this interaction is great, giving an infinite supply of polyraptors and a VERY juiced marauding raptor. But in arena a game I would have won ended in a draw. Please fix this. Either give us a way to speed up the interaction by calculating the time per trigger vs available time outs, or just give the player infinite of the resource.
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masterfire6758#96811
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