timer issue
Timer Issue when not in control.
I had a card that when milled into the graveyard puts graveyard back into deck. So this little mill combo didn't bother me. However My timer kept going down when I had no control of the board to warrant any action. It went down Twice and I couldn't chose or do anything auto passing should be an option for auto resolve as well.
Device: PC
Experiencing: Timer not in control depleting and automatic win condition if other player exploits.
Expected results: Timer only goes down during players ability for action
No current work around Game breaking exploitable bug.
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Rayhve
commented
Already raised many times but there is nobody as a moderator or someone working on this game who will read this ...
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AlphaIceKing#25170
commented
Currently, when one player takes a very long turn, it is the other player’s match time that starts to run out because of the opportunity to respond to everything. This can happen even when the inactive player does not have any available actions. Additionally, the Auto-Pass button does not work for this function, as it only passes steps and phases, not priority. I’m not sure what the best solution is (perhaps changing the Auto-Pass button or making a new one), but the way the game currently works enables long turns instead of keeping them in check. I understand that this is not a critical issue, especially since the defending player will often have plenty of backup timeouts, but it just feels bad.
In the example below, my opponent went infinite or near-infinite with bounce creatures, Necroi, and Warren Soultrader. But my match timer was the one going down. I took all available actions just to make it stop giving me priority, but it did not work.
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Strifebell#05777
commented
While playing against an opponent that uses Millstone, it was the opponent's turn and while the game slowly made him mill one card at a time for +30 permanents that untappd, it started ticking down my time out fuse despite having nothing to do and nothing do resolve or interrupt.
Additionally, if I turn on auto-passing, I should not have to click resolve on every move and every step of the opponent's turn, that defeats the purpose and is really annoying.