Large Stack ended in auto loss.
Had an opponent end up with a 400+ stack with a combo of Mondrak Glory Dominus, 2 Dawn of Hope and 3 Ajani welcomes. Then they played a card with X cost and created 52 tokens. Which doubled to 104. During the stack processing, my opponents own timer ran all the way out. Then my timer counted all the way down, even though it was their turn and there wasn't anything for me to do to interrupt. Then when the stack finished resolving I lost due to my timer running out, even though their timer ran out first. ****** me off because they had 3 cards left in their library and I had a Ruin Crab out with a land in hand. All their creatures but one had summoning sickness. This would have been my victory had the game not robbed me of my last turn.
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Pure_Insanity565#73894
commented
As a suggestion for how this could be fixed if the stack is above a given size accelerate the speed of the resolution for each effect. With the right function it can be made such that no stack will take longer than a given time.
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Thanatos#79435
commented
Just had nearly the exact same thing happen. I was one turn away from winning when they blew up the stack, and I lost? How was it not a draw?! Let alone they should have lost 1st it was thee turn. Utter BS
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failnation#65496
commented
Both mill and soul sisters are both boring, trash-player decks.
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failnation#65496
commented
Ruin Crab needs to be banned, and anyone who plays mill as well just for being terrible at the game. However, we all know that when there's a problem, Wizbro will just ignore it.
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TuftedAutumn#92964
commented
My opponent put 240 Ruin crab triggers on the stack all at once and I had gias blessing so my graveyard would shuffle into my library so I couldn't lose to mill but after all resolved I auto lost to timer when there was nothing I could do to interrupt