Infinite Loops
Infinite loop timeout on non-infinite interactions should not exist. I was playing a game with a chip damage deck, lots of ways to inflict little bits of damage on enemy health, there were three Exquisite Bloods on the field, and three gain +1/+1 per health gain cards. Now yes, every time this interaction popped up it took a while to get through, but that's what happens when you have two highly developed lifegain decks swinging at one another. But at the end of the day, these stacks were finite. Arena needs to revamp their infinite loop detection system, and have a means to verify that the current stack will in fact be infinite before it forces a draw. I just wasted an hour on a draw game, when I had gained a decisive positional advantage and was on the path to victory. Please fix this issue.
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failnation#65496 commented
Incel-level pathetic players use infinite loops, Wizbro enables them by not using an algorithm to detect and neuter these cheaters by flip of coin process, a failed flip auto-ends loop. Seee how simple that solution is Wizbro?