Emergent Sequence/Mutate Rules Change
So I played Emergent Sequence, got a 0/0 fractal land creature with 2 +1/+1 counters on it. Then I mutate Gemrazer on top of it, and the resulting creature is still just a 0/0 with 2 +1/+1 counters. Apparently this is how it's supposed to work, BUT THAT IS JUST STUPID! No one is EVER going to figure out this stupid rule until they mess up like I did. The rules of Mutate should change so that the base power and toughness of the creature on top always overrides the previous base power and toughness.
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Oxilon#82927
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