constantly losing games due to timer decreasing from things that aren't my fault.
Fix the timer so that there's a proper resolve all / decline all button. LOst a match because I had to sit here manually declining almost 100 instances of per turn of Kaitos emblem. The game literally won't let me auto decline. Manual dcline only.
Earlier in the month also lost a game because opponents millstone kept milling me for every permanent that got untapped. Had 5 seconds on timer, and Raffeines abiltiy went off , and I lost because I had to draw and discard 50 cards. Like wow.
I can understand if I was like the average player playing arena, and just sitting here picking my nose and scratching my butt while drooling , then playing a land after 10 minutes..
but i'm not doing that. I'm literally playing normally and my turns are being held up by card effects going off. This is not acceptable. IN paper magic, if I had 100 insect tokens in play, and had 100 instances of Kaito's emblem, but only 3 legendary creatures in my deck, I'd just say, Skip, next. I wouldn't sit here for 5 minutes declining each one. Like holy moly.
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hinotoumei commented
can't submit log file..gateway timeout..
here's what happened.
Opponent Mono White life gain.
Used scarab god to steal all their life gain creature
ULted Kaito
Everytime I drew a card, created a locust token
Everytime I created a locust token gained 1 life
everytime I created an angel gained 4 life
Everytime I did damage to an opponent , searched deck to put a creature in play (Blue or black)
ran out of creatures to put in play
oppent had 150 life
I had 140 life
I had 60+ creatures in play
Went to attack opponent, drained them to 60 life
had to manually decline 60 times kaito's emblem (which drained my timer) EACH TURN
they kept gaining 10 life per turn because I kept drawing 10 cards per turn (my deck is a loot deck..here is deck list)https://aetherhub.com/Deck/planeswalker-discard-control
I won match one. Game went into match 2. I had 5 minutes to win game
With raffein on board and 5 creatures i kept smashing my opponent.
I lost game because at the start of my turn I only had 1 second on my timer..Players shouldn't be penalized time for effects resolving. There needs to be some sort of standard here. For instance, when an effect pops up, there should be a leeway timer for each instance. If you don't resolve the effect within that timer then it starts ticking your timer.
But the way it's currently set up is that everytime an effect resolves, it takes approximately 2 seconds off the timer of the person resolving the effect. In some cases, (such as kaito's emblem to search library and put a creature in play) there's not even a decline all option if you have no creatures. It just keeps searching your library and you have to manually click decline.
So instead, of this nonsense where players are having their timer expire, set it so that for each effect, you have X seconds to resolve it before it starts impacting your game timer.
You have 5 secons to click decline, and then after 5 seconds you lose 1 second each second.
That's not too much to ask for. That's totally within the realms of regular gameplay.
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hinotoumei commented
log