Fragment Reality needs a nerf/ban
The Leylines - Fragment Reality - Geist of Saint Traft deck is utterly broken in the historic setup. There is absolutely no interaction. Remember, half the time they will go first and have geist out there before you played your first land, rendering half the encounters non-games.
There is zero choices involved besides praying you won the proverbial coin flip to go first and hard mulliganing for answers which oftentimes you had to put in your deck to begin with gimping your deck against others.
The most obvious offender and easiest to fix is Fragment Reality. Positive side effect is that it would hit this „one card first turn combo“ deck as well as Azorius control, the two most unfun and overrepresented decks in historic atm. For what it‘s worth, I hate alchemy cards as they tend to be stupidly overtuned by a design team that‘s already way overburdened. But here, you can finally use the fact it‘s a digital only card and fix it.
Any suggestion is as good as mine but having it pull the same card type would stop the stupid and certainly unintended by the devs combo. Another idea could be making it only target opponents‘ cards or making it 2 mana which would hit Azorius too and at least give players one turn to have one mana to interact with the combo deck.
Or - and I would prefer that option - stop shoving these unbalanced stupid Alchemy cards down our throats. Nobody wants them to begin with.
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JJEstrella#08342 commented
the deck is very easy to beat. Just play better
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ItsJustFubar#05574 commented
This deck has nearly a 100 % win rate
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ItsJustFubar#05574 commented
Ban the card or make it restricted along with all the other wonko cards in historic. If the deck only has 1 card then let them mull to 3 or play a different deck. Rinse wash repeat.
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candigirl666#34844 commented
Literally kills this matchup in my TEMPO based deck
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candigirl666#34844 commented
Cannot target utopia sprawl turn on on the play or draw with fragment reality. Thr soonest I can target is after kiora already comes down turn 2 by then its too late