Common, Uncommon, Rare, and Mythic Achievements.
Add common, uncommon, rare, and mythic achievements with rewards.
The game isn't rewarding after the 15 daily win quest. I just use my quickest deck and if I can't win on turn 2 or 3 then I scoop. I get the 15 wins in about 30 minutes, and with all the scooping, I'm helping other players get their daily wins faster, thus saving us all time.
Cause honestly, I'm done spending 2+ hours earning rewards I can get in 30 minutes.
If we got rewards for things like winning a game at 1 life, playing 20 land in a single game, attacking for 100 damage, winning with a 250 card deck, winning with Door to Nothingness, The Millennium Calendar, Liliana's Contract, Triskaidekaphile, or Simic Ascendancy, then there would be a reason to craft more cards, build more decks, and play more magic.