Game lags badly when abilities trigger and causes game loss or crash
Instead of each instance of an ability having to resolve once players click resolve all just have them all resolve. I have lost several games due to resolving abilities taking up my turn (even those of an opponent resolving have caused a complete turn of mine to be skipped). This seems to be a huge issue. Something like scute swarm resolving 30+ triggers will cause me to use a timeout even though it's not my fault for the time it takes for them to resolve. It should not count for time if triggers are resolving.
2
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BadAssDad828#75007
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