Werewolves in MTG
Greetings,
I wanted to bring up the issue on the new and old werewolves in MTG with reguards to transformation and fliping cards from one side to the other. I have some courses of action to fix this issue.
Make any new werewolves like werewolf pack leader from the D&D set or the Wolfir so you dont have to deal with the day/night cycle and you don't have to make double side cards.
Make one sided werewolf cards that are split top and bottom that you can rotate for day/night cycle.
redo the ond and new werewolves so to match day/night rules.
- bonus- consider making some good 1,2,4 drop constructed playable werewolves.
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Rezzahan#77802 commented
1) The DFC was an experiment with the first Innistrad set, and it was a great hit with the player base. So wizards has no reason to avoid DFCs when they are a viable solution to templating problems.
2) Flip cards were tried in Kamigawa block, and where quite awkward, so wizards is very unlikely to use something like that again.
3) Old Innistrad werewolf transform triggers are quite different from the day/night transformation, and also quite awkward. The day/night was an attempt to make that easier to handle. Wether it was a success is debatable, but the two approaches are not unifiable without some major rewriting of cards. Much like phasing and other old stuff, it's part of the game's history now and will remain for the rest of its existence, for beter or worse. It's the nature of the game.
bonus) there are constructed playable werewolves at those mana costs.