241 Bloodletter of Alcolatz (opponent can't lose life) bug
I had a friendly game where I had Vesuvan Duplimancy, (11) Mondraks, and (241) Bloodletter of Alcolatz in play, and damage would not go thru to my opponent. Yes I know, completely unnecessary, but it was a friendly game with a friend who enjoys jank. After several turns of damage being prevented (not computed), we started getting rid of the Bloodletters, and got the number down to 199 and it still wouldn't register damage. I'm not sure what the threshold is where it quits working, but I've never had an issue with 2-3 on the field, but at some point it quits calculating the damage. With the help of a compound growth calculator doubling the number (1) 240 times should equal a whooping 1,766,847,064,778,384,329,583,297,500,742,918,515,827,483,896,875,618,958,121,606,201,292,619,776.... Good luck saying that out loud lol. Anyway just thought I'd mention the bug. Thanks