'Hexproof/Indestructible all' effects need limits.
Yet another annoying OP spam strategy I see a lot. Hexproof or Indestructible all permanent effects can easily be doubled and make an unwinnable, uninteresting match. These effects should be limited to a certain number of turns or allowed only one card at a time so that the enchantment can be destroyed.
1
vote
Himitsu#24457
shared this idea