Last in, first out... order of resolution
I am not sure... admit I could be wrong... but... but.... I played a "Blood on the Snow" and killed all the creatures. There was a "Grave Pact" enchantment on the board. The Blood on the snow says specifically worded.... "THEN", as a second part... it resolves in two parts. I though it was the active turn players choice for "resolution", when two things happen at the same time. I should be able to pick from the "Stack" on the right of the screen and choose what is on top and Resolves first. Everything dies from the spell.... and it triggers the Grave Pact, putting that effect on the stack WITH the Blood spell. The Grave Pact went LAST... so last in, First out for turn resolution... or since it all happened at the same time.. I should be able to switch back and forth what happens in order of resolution. Point is even if I can't pick the order... the Grave pact went Last...and should resolve, Then, the "Then" of the Blood spell should happen bringing a creature back from the grave yard. Specific wording and actual spelling punctuation makes a huge difference!! Two part effects are just that, two parts in resolution too. Ashiok milling cards off the top of the deck .. THEN, removes the graveyard is in two parts... so when it hits a Gaia's Blessing, the blessing is last on the stack and should resolve, shuffling the deck... THEN. the grave yard is removed. Two parts... and it does not do that... order of resolution.. Last in, First out. You can counter spell or make the player discard the Gaia's Blessing... it can be beat. Love the new idea for Monte Python cards... cause the black knight always wins... LOL. Holy Hand Grenade, for sure!!! Maybe a "Krull" blade can make it's way in? 3 casting cost artifact that comes into play tapped, and costs 3 to activate with tapping, and returns to the players hand.. and does 3 dmg to anything? I don't mind losing some games.. it it helps the game in the long run. Balancing and cost and all the details.. my decks are a good random "base" but beatable and can be better or modified. Quick decks that spend all their cards in the first 4-5 turns have the flaw of running out of cards in the hand. Blue is the "card draw" color and why it's mixed with most other colors, or artifact draw. Card draw is a huge equalizer and super important to longer games or higher casting cost cards being played. "Fun magic" and "Tournament" magic are two different play styles all together.

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sparksfamilyvalues#95319 commented
When a spell is resolving, all of its effects will resolve before any triggers are put on the stack.
What you are describing with Grave Pact is not possible
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Irza#80909 commented
Love the new idea for Monte Python cards... cause the black knight always wins... LOL. Holy Hand Grenade, for sure!!! Maybe a "Krull" blade can make it's way in? 3 casting cost artifact that comes into play tapped, and costs 3 to activate with tapping, and returns to the players hand.. and does 3 dmg to anything?