Insideous Roots needs to be banned from standard and alchemy
Way to easy to run it's trigger and lets face it, it was always bad design to make a card with mana cost as low as 2 with its abilities. Maybe it should've costs 5-6 mana to run with its abilities but certainly not 3 or less.
Wizards of the Coast, the block is broken and you need to fix it by banning all these combo cards. A trading card game should be a TWO PLAYER GAME not a masturbatory single player game where one player can just win due to pure rng while the other has to sit there and wait for the one card in their deck that lets them deal with it.
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PressureChamber#23947
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