Hired Claw needs to be banned from standard and alchemy
It's a one mana cost creature. It has no business what-so-ever having any beneficial abilities given that it has toughness greater than 2 while still having a non-zero power. Yet your stupid card designers ignoring the semblance of balance that used be in older standard blocks and now you're just printing cards that would put them to shame.
If it's ability was instead +1/+1 until the end of turn, it wouldn't be so bad. But the +1/+1 counters on so many permanents as it is in this block is really gamebreaking.
Do your job and start banning cards.
4
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PressureChamber#23947
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