Kona, Rescue Beastie + Relic of Legends Bug
Whenever I have both on the field, and nothing castable in my hand, the game auto-skips through turns and phases, and doesn't recognize that you can use relic of legends to tap Kona for his ability before the beginning of your end step. It does main phase, and combat, but it will skip through second main phase, and even during your opponents turn it will not let you activate Relic of Legends and tap him.
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CasualSphinx#65921 commented
It doesn't hold priory for things like Springleaf Drum, Jaspers Sentinel, Saruli Caretaker. It does hold priority for Vehicles. But not letting these cheap tappers work kind of spoils the whole deck, the one I spent wild cards on.
I should specify; I notice it doesn't hold priority when I have nothing to do with the mana, ie no 1 mana spells, abilities. So if I'm planning just to tab Kona but let the mana fizzle. But if the game doesn't want me to be able to do that then bring back mana burn you cowards.
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Spliff#90819 commented
Yeah, this happens with other "tap untapped creature you control" creatures and artifacts too. It's always an auto-concede for me.
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Lichlord Azoth#98884 commented
Aye, but it wasn't even interactable with Relic Of Legends at all, during combat or otherwise, for me to have even made that particular mistake. The issue is more so that there was no option to interact with Relic Of Legends
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Rezzahan#77802 commented
Kona:
"At the beginning of your SECOND MAIN phase, if Kona is tapped ..."This is not only earlier than the end of turn step, but also has an intervening-if clause, so has to be true at the time the ability would trigger (AND when it would resolve). Meaning, you have to tap Kona BEFORE your second main phase begins.