life gain triggered ability per creature entering cards, Ocelot Pride and Helm of the Host produced so many tokens the game crashed
Ocelot Pride, Mondrak and Helm of the Host produced so many tokens that the game bugged out and ended the match in a draw. This has happened a couple of times but I'm not sure exactly what caused it. Probably me being overzealous with trigger an "additional time" cards. What was strange is that Ocelot Pride was doubling tokens multiple times that weren't even Ocelot cards. It made about 30 or so copies of Roaming throne which was equipped with Helm of the Host in the round the game crashed to a draw. This same bug has happened before, in another instance with Helm of the Host attached to Ocelot Pride and by the time the game crashed I had about a 100 Ocelot Pride Tokens plus another 160+ cat tokens. There was also a fair amount of life gain going on. I was way over 2000 health and climbing when the game crashed in the latest instance. My suggestion is to handle the life gain all at once and skip the animation sequence with the triggered ability 'countdown' where the animations all happen 1 at a time for each instance of life gain which could be an aggrevating factor here. I had over 400 triggers for life gain at the time of the crash in a single round and it seems like it would be easier to do that in a large block. The math isn't even very hard. I just think the animation is what's crashing the game or trying to parse each individual instance of 1 at a time.