shuffler
Fix your Shuffler Arena. I am so sick and tired of the insane game swings of one game getting completely mana screwed and the very next game getting completely flooded. It never fails. If lose for bad plays on my own part, fine. But I am so **** tired of losing because of severe mana ***** or flood. FIX. YOUR. SHUFFLER.
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MtGEmPty#75115
commented
exactly - morons in charge
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MtGEmPty#75115
commented
Fix the matchmaking and Shuffler
The rigging is obvious
wait 45 seconds for a game - go second - instant loss - flood
wait 45 seconds for a game - wow instant win - go first - perfect draw
wait 45 seconds for a game - go second loss - drought
wait 45 seconds for a game - go second - loss - all single color lands -
wait 40 seconds - switch decks - instant game time - rinse and repeat12000 games = exactly 50% win rate - even after many, many instant concedes - how wierd - 57% win rate on the play - 43% win rate on the draw - and exactly 50/50 . thats some kind of lottery ticket luck right there
what a complete crock - also no economy in the game - just spend real money for garbage -
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Psyka#96747
commented
1 game on 4 I have this issue of over drawing lands in a deck with very few lands in it.
Getting half my lands in a row is just not something that happened that often in real life, so please change your deck shuffle algorithm, it's really bad right now.
I will keep adding screens and examples until this issues is fixed or if I'm too much anoyed by it and stop the game anyway it is a big default of the game and really ruining the game experience that real magic player could haveHere first example: for 22 lands on the 20 firsts cards drawed, I've got 10 lands.
Here second example for 22 lands on 30 firsts cards drawed, I've got 16 lands. -
Minas Tirith#56781
commented
Hey guys i wanted to write just to please recommend working on your shuffler. Its always super maddening when you loose a game when ypu got stuck on your second mana for the rest of the game or when you get mana after mana after mana. I feel like theres something very wrong with the mana distribution. I get games with 19 mana decks where i get more mana draws than a 25 mana deck. Explain how in real life that would happen, not even if your a bad shuffler youll grt 4 or 5 straight mana draws in a 19 mana deck. Again please rework the mana situation
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Sindrelari#41376
commented
They need to. The matchmaking, the shuffler. This game is garbage wanna be Hearthstone but that game is actually good and somewhat enjoyable compared to this rigged piece of ****. You could be in a winning position and then they force you to draw nothing but lands. I swear to Christ the amount of topdecking in this game is terrible and rigged. I hope hasbro loses everything because they deserve to fail as a company.
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Sindrelari#41376
commented
These scumbags never will. Most rigged shuffler ever made because you either stomp or get stomped. you could have 1 land in your library and draw it every turn in a winning condition. This company needs to go to **** with all the other gatcha game developers. Greedy Hasbro ruined Magic. I hope their CEO loses his house.
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ARivasII89#76709
commented
Please explain how I consistently draw 12+ lands in the top 18 cards of my ******* DECK!!!
FIX THE ******* SHUFFLER!!!! HOW MANY ******* TIMES DO WE HAVE TO TELL YOU TO FIX THE OBVIOUSLY BROKEN SHUFFLER?!?!?
Oh, and thanks for the 0 and 1 lander to follow up the massive ******* flood!!! What's the point of playing on this stupid ******* game? You all should be ashamed of the product you put out.
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Travis#34526
commented
I'm and old school MTG player, I'm talking 90's-mid 00's. Historic play should be limited to these cards and rules, not the twinked out garbage like planes walkers, proliferation, and toxic rules.... just to name a few. I guess WOTC just wants more money and has to keep up with creating new rules, cards and mechanics for the dumb-*** generation, just like WOTC screwed up D and D with 5th ED, *, 4th ED was better than that woke, DEI garbage! I'm not trying to sound like I'm trolling here, but this * needs a hard reset! Maybe WOTC should take a page out of WOW's playbook and offer a "classic edition" of MTG for TRUE MTG players. Food for thought.
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Travis#34526
commented
I strongly agree! I always make sure my deck is half lands, mostly basic lands, and i almost always, about 80%, have a mana drought while playing arena. this almost never happens in real play. I think the AI is rewarding 250 decks, but in the real world, my 60 card goblin speed deck should smoke them! Instead, i'll get all 4 kranko mob boss's in my opening hand! I'm at the point I want to quit, but I have no one to play with IRL
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nimik#29695
commented
Agreed 100% I have a perfect ratio of land to creature to non creature non land and if I win too many times in a row I’m 100% guaranteed to draw either all land, all creature, or non creature non land. I personally think this is *********. I’m sure it’s to motivate people to build other decks, but I for one refuse to spend money on digital cards instead of just buying the actual card. I’m diamond tier 4 and Iv gotten there with the one deck I spent all my time and effort on. Just to get here and get nerfed? ********!!!
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Arcford#52610
commented
The MTG Arena matchmaking system and algorithm for best of one needs to be overhauled. You cannot tell me that it is randomized or a fair matchmaking system whenever I just put together a new deck tonight (Dimir Mill) and proceed to face Azorius Omniscience, 4 out of 5 matches. The 1 match that I didn't play against it, I won because it was an unfair matchup and my opponent was forced to lose due to land flooding.
Stop dictating matches for best of one based on land shorting/flooding and stop doing unfair matches. Let matches be completely randomized. I don't need to draw 7 lands whenever I know I'm going to lose due to the match up. Allow the players to be skilled enough to deal with random deck matches and not win or lose based on what the algorithm says. No one can beat an Omniscience deck on turn four unless they run early graveyard hate. Why match me up against it 4 out of 5 games?
Wizards needs to be open and clear on how the matchmaking and shuffler system works. I understand that best of three is available but it still does the same matchmaking as best of one and takes longer.
There are so many people complaining about the matchmaking in this game it's unbelievable. These types of shuffles don't happen in real life. Get your dev team together and figure it out!
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Durendal#68785
commented
More than half of the matches are unplayable.
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Durendal#68785
commented
Please fix the shuffler
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TheFatman#06042
commented
And, when it's a PAID tourney, you're liable to the FTC for legal and fair practice. I've dealt with this for long enough. I'm about to take more drastic action.
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Chezzy316#19678
commented
Please fix your shuffler. I've tried and tried again to tell you this but i should not be beating statistical odds every single day. I shouldn't be seeing over half my mana base in the top 20 cards of my deck when I only run 20-21 lands. On such a consistent basis. And my opponents see a 3- full playset of their liliana of the veil in their top 12. It just doesn't seem like the shuffler is programed to randomize your deck at all. But either forces your win or loss.
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PressureChamber#23947
commented
It's two years after this post was made and it's clear that WotC is still rigging games even in best-of-3 with the shuffler.
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MysticSquid#48745
commented
When are you going to stop interfering with games? I have several hours of video that demonstrates my theory that you guy directly interfere with the outcomes of games. I don't play anything remotely close to meta and since your matchmaking matches you against decks you have a tougher time with and honestly the meta decks are not an issue , the shuffler mana screws me every 2 wins. It's bad enough that you can bet on it, I have been recording every single game I have played for stat tracking and I can prove that your hand smoothing doesn't just effect the opening hand, It is an exploit and creates issues with draws for the entire game. The plan was that players move to best of 3 , but some of us don't have that luxury. I get only 30 mins a day on average to play and I would like a form for best of 1 that does not have hand smoothing.
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Swindiesel#24387
commented
The difficulty in balancing mana in arena is abnormal to typical card shuffles. I struggle to find the correct amounts of mana in order to draw mana consistently without only drawing mana.
The supposed algorithmic shuffle needs to be evaluated for accurate mana distribution. Every game shouldn’t be dictated 50% or more by whether one or both players were dealt mana imbalances so much that the game could not be played properly. -
PressureChamber#23947
commented
Unranked best-of-one uses a rigged shuffler. Best-of-three seems to be a little closer to true random.
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adramelek0991#38114
commented
La probabilidad de robar carta perjudica la experiencia del juego. Premia al jugador que no sabe jugar y castiga a quien calcula las probabilidades de robar cartas. Magic es un juego pay to play y deberia de previlegiarse la experiencia de juego completa en vez de premiar a los nuevos jugadores. El shuffler en multiples oportunidades se comporta de esta manera y todos los que jugamos fisico y MOL conocemos que en una partida puede darse la mala suerte pero es demasiado explicito el comportamiento en Magic Arena. Esto pone en sospecha incluso que la transparencia del juego en los eventos pagos y del circuito competitivo y puede judicializarse por publicidad engañosa y amaño el diferentes juridicciones y puede verificarse empiricamente, matematicamente y mirando el fuente del juego. No es muy dificil hacer un shuffler pseudo aleatorio como esta en el MOL y el comportamiento del mismo es intencional.
Podria decirse lo mismo del matchmaking en vias de mantener el win rate promedio del jugador sin importar su nivel de juego. Esto puede ser frustante pero menos problematico que el shuffler ya que no deberia de impactar tanto a nivel competitivo.
Esto perjudica tanto la experiencia de juego como otros factores como el power level de las cartas e impacto en los formatos. La experiencia es todo incluyendo estos aspectos y para todos los clientes y es algo basico de cualquier juego de mesa o videojuego que el win rate de los mismo se relacione al nivel de juego de cada uno de ellos y no al comportamiento anomalo de un componente. Jugadores del circuito profesional (Fisico y MOL) son ejemplo que mas alla del factor azar la consistencia es algo ligado a su nivel de juego y muy cada tanto la "ayuda" esta en la buena fortuna. Si la fortuna de estos jugadores fuese proporcional a su exito y al comportamiento del shuffler podrian ganar tantas veces la loteria para comprar a Hasbro.
Nota: Aclaro que no pongo en dudas la honorabilidad de los jugadores que compiten en torneos pagos del Arena simplemente es un pedido explicito de arreglo hacia Wizard of The Coast del funcionamiento del shuffler. Es agotador ver sucesivas partidas robando entre 7 a 12 tierras consecutivas en un mazo de 60 cartas con 24 tierras en su deck building (sin mencionar que en experimentos con menos de 15 tierras en el mazo salir con 2 tierras en mayoria de partidas o incluso floodearse ).