BAN CARDS TO FIX STANDARD
It's the only way to fix standard. The fact that you haven't done so implies that the totally of Wizards of the Coast's staff needs to be taken behind the building and shot like they do in glorious China. Or at least fired and have WotC closed down by Hasbro.
Let's face it. WotC is failing to learn from its mistake the first time in every single set. Lessons you should've learned a long time ago:
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1. Don't put haste on a bunch of creatures. It breaks the flow of the game.
2. Don't put hexproof and indestructible on permanents. Especially not on one cost instants.
3. Don't intentional print combos. This always breaks the game like it did back in the old Mirrodin block.
4. Don't put counters to entire archetypes on a single card.
5. Don't put a bunch of abilities on lands
6. Don't put mana cost reduction on creatures
7. Don't print an excess of cheap creatures with flash
8. Don't print spells that let red win in four or fewer turns
9. Standard should be two blocks. Three blocks is extended.
10. Ban cards when they are a problem like a large number of cards are in this set.
11. Don't print cards for commander
12. Don't print an excess of cards that all do the same thing
13. Universes beyond is garbage
14. Playtest your sets with EVERYTHING in standard
15. Pros are not good people to consult when considering whether or not the game is fun to play. They don't care about fun. They care only about winning money from tournaments and often cheat to do so and often get away with it.