Meta state of a new player, competition, and marketing
Hi there, so as a new player I have a few important things I'd like to say. I really enjoy magic. It's a great game mechanically and the community is awesome. As a competitor I enjoy it as well. I want to offer an external lens as someone who tends to build adequate skill in most hobbies, and that is this. Current, arena players are being coddled by balance. I'll even admit I was in that group till recently. Complaining about monstrous rage and steel cutter. But I decided to try it out after durdling with Azorious control and I got a day this. It was very fun. So much so, that I'm completely flipped my view on bans. I came from the smash Bros scene. And there are always two games that are played. The most recent game, that almost always self destructs from players whining and an old 20 year old game, that despite "poor" balance is beloved and has a consistent, constantly brewing fanbase. The top character isn't oppressive, but is clearly the best. It takes a lot of skill to pilot him to victory, and after 0 balance, the game is still as active as ever. I'd like to see magic run a similar system. Standard to funnel new players in, and collapse as rotation hits, and modern to be the funnel for new players. The players that are casual should be shipped to commander. But I'd like to see wayyy more support in this pipeline. I want to get into modern, but expensive lands and mtgo as the catalyst feels clunky for actively growing the playerbase. Modern on arena sounds like a big task, but I know it's attainable. I've been around the block competitively, and I've seen failures like overwatch, and successes like chess and smash bros melee. Think about this;; in the pandemic, why did chess boom, and not magic online? It may have, but not too the level desired, I know for a fact. So take my advice. Make a cool, universally loved top tier and stick too it. Funnel the completive players in more efficiently and mtg can have another golden era, where sales don't just come from relying on external ops, but are simply the sprinkles on top. Also, if I stick with magic, I'd like to see draft be a side event at pro tours. The fact that external rng unrelated to your own personally practiced and trained deck for standard or modern feels.... A bit like pigeonholing players. If I want to be a top player, I need to learn draft. This can be good or bad, based off whether your goals are to bolster magic players and skill, or showcase a new set.(And I believe there are plenty of other ways to do so, ie: showcase). My bias is apparent(((for draft))) as I don't like draft, but the other commentary on competition and funneling players in is genuine.
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alanstatener#53536
commented
New players in MTG Arena often struggle with the competitive meta, as building viable decks demands significant time or money, creating a barrier to entry. Complaints on https://thryv.pissedconsumer.com/review.html about poor customer service and billing issues echo the need for better support systems to help newcomers navigate the game’s economy. Streamlining access to cards or improving tutorials could make the experience more welcoming and fair for beginners.
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bonsai#70698
commented
Being "coddled by balance" is patently false when the vast majority of games in Standard (atm) are decided by turn 4. It's now not only possible, but probable (with Leyline of Resonance), to have a zero-interaction turn 2 kill in a BO1. That's zero-decision making by all sides and route memorization with zero impact by any other board state or the opponent. Does that sound like a fun card game?
In green-green mirrors (atm) whomever happens to draw "more ramp" auto-wins as (atm) there's no counter to basic land ramp and green is (currently) over-stacked with ramp. Does that sound like a fun card game?
The rare games that "go long" (say a Dragon-Dragon mirror) often devolve in mutual top-decking. Again with zero decision-making and near-perfect information. Does that sound like a fun card game?
The PIxie-Hand-Hate deck can, with very high probability, lock down any other deck (aside from a straight or pseudo mirror) such that there's only ever a "hand of 1 card" during turn. Does that sound like a fun card game?
Please do a modicum of research on prior magic cards and metas before complaining about "the complaining on Cori-Steel Cutter". That particular card's abilities, especially for its cost {1}1R and type (artifact equipment) are an unprecedented power-creep. It's OP in *any* meta and should've been banned months ago.