Absolute Virtue rules interaction
The rules text of Absolute Virtue states: "You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents", while in game Virtue seems to only prevent direct damage, such as combat or targeted effects, but "each" effects or other non-targeted non-combat damage from effects controlled by your opponents still deal damage. Currently it functions more like "you have hexproof and can't be dealt combat damage," rather than the intended effect.
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Rezzahan#77802
commented
Life loss is not damage. Damage to a player usually CAUSES loss of life, but not all loss of life is from damage. If an effect says to lose life, no damage is involved. and protection, even protection from EVERYTHING, cannot stop loss of life.