Counter spell plus Card Milling is Stupid... It's a toxic form of play and Your stupid for Facilitating it....
Counter spell plus Card Milling is Stupid... It's a toxic form of play and Your stupid for Facilitating it.... Same with Pure removal Decks... It's a style of play that exploits those who build combos with your cards and rewards those you gain pleasure from denying the opponent the ability to play the game.... You have FAR too many ways to remove cards than you do to protect them.... It's Garbage.... I only play the game cus its online... and I can quit whenever I want... I could NEVER sit across the table from an *** that plays this way without SLugging them before I left... Your a toxic bunch of FUckWits and I suggest you lend more power to Builders rather than people who get enjoyment out of denying the other person from even playing Your stupid game... Plus WHERE The **** are My Warhammer Cards!!!! Your so ******* Dumb You can't even coordinate your deck release.... How are we supposed to Believe this is connected to the physical game at all..... You Suck.... I hope Matt Mercer or someone creates a game that replaces you...
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bonsai#70698
commented
I agree, in the current Standard meta, there is far to much cheap removal. I believe that WotC realized their mistake based on so much less of it in the recent block.
I don't think self-milling is bad, but I've always felt that offensive milling should not be a mechanic in Magic. On Arena, I just insta-concede to mill decks. Though I could possibly win the match, even playing a few turns against offensive mill is unfun. It's kinda' obvious, but people play Magic to play the cards in their decks and offensive mill's explicit goal is to not let that happen.
Unlike with removal (excepting sweepers), counter-spells, or hand-hate, offensive mill is typically also a 1 for N effect instead of 1 for 1.
I don't think Counter magic is bad, but akin to hand-hate, it's a narrow-edged balance between the mechanic enabling dynamic creative game-play or lock-down tedium. We saw that with the recent Hopeless Nightmare ban.
Along the same lines, I don't feel alternative win conditions (Toxic, etc.) should be "a thing". Magic, or really any game, is the most fun when both opponents are trying to achieve victory via the same goal.